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Sunday, October 31, 2021

RQ Classic Character Generator Updates

   I've been working on the code behind the scenes to get the Runequest Classic Character Generator to handle Encumbrance calculations and the effects on movement and defense correctly.  I've also added in a text armor description to the stat block so the characters know what they're looking.


Additionally, I'm being to convert some monsters from other systems to RQ, you'll see a few in the drop down now.


Human


STR 11 CON 13 01-04 R LEG 3/5
SIZ 11 INT 11 05-08 L LEG 3/5
POW 8 DEX 9 09-11 ABDOM 5/5
CHA 16 HP 13 12 CHEST 4/6
Move 8 ENC 4 13-15 R ARM 0/4
Def 0 TF 4 16-18 L ARM 0/4
19-20 HEAD 3/5

Skills: Fast Talk 45, Dancing 25
Move Quietly 20

Basic Magic: Dispel Magic 3, Healing 2
Lightwall 4, Strength 2


Armor Description: inner: Leather Greaves, Thin Leather Byrnie
Composite Helm
Outer: Thick Leather Trews, Linen Hauberk


Base Attack 0  Base Parry 0;Base Manipulation 0  Base Stealth 0  
Base Knowledge 0  Base Perception 0  Base Oratory 5 Base Move 8  
Max Encumbrance  11  Base Defense 0

Strike Rank (SIZ) 2  Strike rank (DEX) 3

Sunday, October 24, 2021

Under Pressure: The Unfinished Domain of the Scarlet Prince - Part 7

After a busy summer and early fall, getting back into the swing and continuing the dungeon I started earlier this year.
"Under Pressure"  David Bowie and Queen

 

Under Pressure 
Area 1, Room 4
Area 1 Room 4



Quick Look
The room is a 10x20 hallway, it appears empty.

Detailed Examination
Any player specifically stating they are examining the ceiling may notice that there appears to be a gap between the ceiling and the wall, all the way around.  Dwarves have their normal chances of detecting a trap involving stonework. 
If the trap is triggered, the only way anyone survives after the fourth round is if they are in gaseous form.

Exits
To The Theater of the Crimson Mime, a plain wooden door, opening inwards.  A curtain of moth-eaten linen, undyed, but painted with red swirls is revealed when the door is opened.  A pressure plate on the Theater side of the door will cause the ceiling to grind down over the next four rounds.  Two characters can clear through the doorway each round, but if the character ahead of you has a lower dexterity bonus than your character, you must delay clearing the doorway until the start of the next round - and everyone backs up behind you.  

To Room 7, a plain wooden door, opening inwards.  A pressure plate on the Room 7 side of the door will cause the ceiling to grind down over the next four rounds.  Two characters can clear through the doorway each round, but if the character ahead of you has a lower dexterity bonus than your character, you must delay clearing the doorway until the start of the next round - and everyone backs up behind you.  




The Unfinished Domain of Scarlet Prince

Part I - The Entry

Part 2 - The Grating Chasm