tag:blogger.com,1999:blog-1905109960063937368.post1660580296110629508..comments2023-12-16T04:56:28.691-06:00Comments on Alesmiter: Pimp a Game - Chivalry & SorceryRod Thompsonhttp://www.blogger.com/profile/12824146866756155345noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-1905109960063937368.post-24045587109212226532019-07-02T22:51:32.867-05:002019-07-02T22:51:32.867-05:00Rodfish - you're right. for games out of the b...Rodfish - you're right. for games out of the box/book, C&S was the best.<br /><br />r/<br />MikeAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-1905109960063937368.post-25071625653609011942013-04-23T06:38:13.308-05:002013-04-23T06:38:13.308-05:00I am not sure we're talking exactly the same e...I am not sure we're talking exactly the same edition, but I would point out a few other things (from 2nd Edition C&S): it used a weird but interesting system for Characterictics generation, where players rolled a "pool" of points (I think something like 2d6+3 x 10 points, plus astrological bonus/penalty) which were then added to the Chatacteristics; they started at 4 and you simply assigned points to them, with scores above 15 being at 2 points per increase.<br /><br />The combat system was, IMO, very good. Characters added a personal combat factor (a plus to hit, basically) to the weapon's Base score, and that would be the roll they needed to roll equal to or under in 1d20. Opponents could spend Attacks to subtract penalties based on their Parry, Dodge, etc... ability, and in general the feel of combat was a lot more pseudo-realistic on one hand, but also a lot more fun, with all sorts of stuff happening all the time.<br /><br />I really liked the game and it was popular in a number of gaming clubs in Portugal in the mid-80's. My opinion in general, though, was that it was under-developed, there were many areas in need of better explanations, and especially reorganziation of the rules and where they appeared in the books(a common lament, as AD&D is also all over the place!).<br /><br />Later we developed an ADD/C&S hybridwhich worked really well. ADD characters classes, spell lists and some other stuff, C&S combat and spell casting rules (simplified), and enchantment rules (one of the better areas of the game, IMHO).<br /><br />It's funny, 20 years after I can still remember exactly how a lot of the rules of the game played, what they were, etc...!JoseFreitashttps://www.blogger.com/profile/13799512235188753569noreply@blogger.comtag:blogger.com,1999:blog-1905109960063937368.post-65330850657085751312013-02-14T05:15:58.946-06:002013-02-14T05:15:58.946-06:00Oh wow, I'm not the only person in the world w...Oh wow, I'm not the only person in the world who played C&S! That was my first game as well. The historical aspects of it really appealed to me, since before that I was totally into historical military board games. Playing C&S first is probably why I never got into D&D until 3.0 came out.Priddayhttps://www.blogger.com/profile/17988483528642234280noreply@blogger.com