When I was writing the previous post, I fully intended to increase the size of the settlements and add settlements to the area. The Wilderlands always having seemed rather sparsely populated, especially as I'm using Chivalry & Sorcery 1e to build the Feudal Nation. That system says a county, like Severnais, should have 1-6 towns and the minimum town size is 1500. That's 1500 total adults, as opposed to the numbers given for fiefs in the core rules which are in fighting men, or at least for those capable of bearing arms, no matter how untrained they were. I deduced this from the central section on Chivalric army organization, maintenance an combat that precedes the Individual Combat section. It's easy to tell what Backhaus considered more important, it also is a reflection of the hobby's roots in tabletop war gaming - Chainmail anyone?
So I totaled up the population figures I had determined for each fief and came out with a rural population total of around 37,400 (The C&S Sourcebook gives population totals for each size fief, in addition to the number of men capable of bearing arms.) I divided that number by five to get the number of families; for the divisor I used the multiplication factor ACKS uses to go from families to totals - giving me 7,480 families. Afterwards I found a note I had forgotten on the key to the Towns table in C&S - "Population = number of adult citizens; 20% are fit for military service." (Note to self:this is interesting as it refers to citizens, not inhabitants. Medieval and classical civilizations made bright distinctions between citizens and non-citizens, so depending on the city you could have large numbers of non-citizen inhabitants. See for example Constantinople and it's Genoese exclave. Maybe a topic for another post.) Which aligns the two rules systems rather well for calculating urban populations.
And that lead me to look at ACKS domain building rules. By default they assume 90% of the population are rural; 37,400/0.9 = 41,555. Rounding to the nearest 100, I'll call it 41, 600 for an urban population of 4,200.
Canonically the following villages exist in Severnais
Name Pop Inhabitants Hex
Tain 404 Men 2814
Thoth 177 Men 2711
Elf-burn 144 Elf 3213
Limerick 150 Men 3313
Boughrune 230 Men 3412
Adderwood 312 Elf 3117
That's 1,417 urban inhabitants total; but based on the way I'm envisioning the Feudal Wilderlands, the elves don't count as they have their own social and political organizations that parallel and overlap with the humans. So now we're down to 961 human urban inhabitants, for a deficit of essentially 3,200.
I can increase the population of existing villages, none of which even one third the size of a C&S town, or create new towns, or mix and match. Of course, I'll mix and match.
A new town, Stanbeach, population 2000 in hex 3013 provides a port on the River Severn in the the middle of the county. Tain, the Count's capital becomes a large town, and each of the other human settlements are about doubled in size. Adding in the ACKS Market & Urban definitions as I may end up playing with the whole trade rules when characters dispose of loot. I'm not touching the elvish settlements as I haven't quite thought through how I want to handle them.
Name Pop Inhabitants Hex ACKS Market ACKS City
Stanbeach 2000 Men 3013 Class IV Small City
Tain 1050 Men 2814 Class IV Large Town
Thoth 360 Men 2711 Class V Large Village
Elf-burn 144 Elf 3213
Limerick 330 Men 3313 Class V Large Village
Boughrune 410 Men 3412 Class V Large Village
Adderwood 312 Elf 3117
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