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Sunday, May 2, 2021

Feudal Wilderlands Part IX - Population Distribution

    So a recent conversation with my gaming group is leading to the possibility of my running a campaign, which - if I do - will be set in my version of the Feudal Wilderlands.

   On a related note, since 19 - frikkin' -78!, I have been entranced by a line in the old Chivalry & Sorcery Redbook - "In the designers own wargaming group, an elaborate set of tables was designed by a member which can locate a character literally within miles of a particular town in France..."  Never gotten to that level of detail, never played in a campaign with that level of detail, but... I realized how close last years efforts put me to that goal.  

   I'd already pulled the urban (town and village) population from Rob Conley's Wilderlands version into a spreadsheet.  I'd worked out, using Chivalry & Sorcery, the highest nobles and their immediate vassals.  All I needed to do was some quick population subtotals in Excel and roll up the holdings of all of the sub-vassals, which would give me the rural population.  I excluded all non-human settlements, and the totals only include the 'civilized' residents on the fiefs, so bandits, exiles and barbarians are extra.


For census purposes - there are only 413,020 humans in the City State of the Invincible Overlord and his vassals; 67,660 are urban (for a very low bar) and 345.360 live on the various fiefs.
Region    Rural      Urban       Total      Pct  
Altanian Marches 24.520 4,166 28,686 6.95%
Brythange 11,800 650 12,450 3.01%
CSIO 16,970 21,185 38,1559.24%
Difiros 19.980 6894 26,8746.51%
East Romilia 14,890 2,610 17,500 4.24%
Gwalion 34,280 762 35,042 8.48%
Gwarenne 30,080 12,190 42,270 10.23%
Losthaine 12,560 1,239 13,799 3.34%
Rorystone 18,770 2,956 21,726 5.26%
Saule 18,1102,055 20,165 4.88%
Severnais 40,240 1,417 41,837 10.13%
Skandry 47,780 7,95855,738 13.5%
Tungraine 12,6101,499 14,109 3.42%
Vinnior 17,850 722 18,572 4.5%
Zothiem 24.740 1,357 26,097 6.32%


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