More solo play with post background after the jump. Next time they should be at the tomb.
Vineyard’s Bounty, 8th Rising. On the Old South Road in the Quean’s Waste at the Domain of Lanpugna.
Map 2 Hex 3003.
After clearing Black Baron Pass (Map 2 Hex 3105), the Old South Road stuck to the foothills of Cloudwall Mountains. The road, as well as the adjacent fields, pastures and dwellings, was frequently shadowed by the tall ponderosa and red pines left standing as obstructions to the rocs and other aerial predators of the Quean’s Waste. Looking to the right the party could see the badlands and sands of the Waste stretching out to the distant heights of the Ered Losthain. On the fourth day out of Castrum Venterlapis they arrived at the manor of Lady Rusonia Brucetus in the Domain of Lanpugnia.
Walker, the man at arms Hervey Stylle and the pack handler Otmar led the mounts and the pack animals down to the corral and stables behind the Lapungnian peasant, Herwig. Herwig had them remove the
saddles and pack frames by the stables, saying they could move them inside after they turned the horse and mules out into the corral.
In the stable, he directed them to pile the saddles and tack on top of an existing pile of old harnesses. When Hervey placed the third saddle on top, the whole pile slid over with a metallic, jingling sound. A battered backpack, looking half burnt had slid out and blackened scale mail spilled from it.
“Damn,” Herwig said, “the armorer was looking for that last week. I forgot we’d thrown it in the pile after we buried him.”
“The armorer?” Walker asked sardonically.
“No, some poor sod of an adventurer, like you, the goatherds found in the lower pastures. He was all burned up, you can see the damage to the backpack and look, ” he held up the remains of a set of scale armor out of the backpack, the right arm was missing and the right side looked half melted away. “I’ve heard there’s some red dragons in the Cloudwalls, I think maybe one of them got him.”
Otmar looked pale.
Hervey said, “Almost got him, if there was anything left to bury.”
Walker rummaged in the remains of the backpack and pulled out a scrap of burned parchment.
~~llow Moon Dog, 7th Rising
We left Alerion Affame early in the morning, but the sun was setting when we found the tom~ Wulfwin decided to camp w~~~~~~~~ng wall and clear the sand from the west entrance today, but n~ start exploring. We looked inside the corridor, I saw fou~~~~be five doors in the torchlight. The f~~~ ~~o on the right have already been opened. Hopefully the rest are waiting for us.
“When did you find this guy?” he asked.
“Six, eight weeks ago, I think.”
“Was there anything else in the pack?”
“You’d have to ask the steward. Anything of value would have been kept by Lady Brucetus.”
Map 2 Hex 3003.
After clearing Black Baron Pass (Map 2 Hex 3105), the Old South Road stuck to the foothills of Cloudwall Mountains. The road, as well as the adjacent fields, pastures and dwellings, was frequently shadowed by the tall ponderosa and red pines left standing as obstructions to the rocs and other aerial predators of the Quean’s Waste. Looking to the right the party could see the badlands and sands of the Waste stretching out to the distant heights of the Ered Losthain. On the fourth day out of Castrum Venterlapis they arrived at the manor of Lady Rusonia Brucetus in the Domain of Lanpugnia.
Walker, the man at arms Hervey Stylle and the pack handler Otmar led the mounts and the pack animals down to the corral and stables behind the Lapungnian peasant, Herwig. Herwig had them remove the
saddles and pack frames by the stables, saying they could move them inside after they turned the horse and mules out into the corral.
In the stable, he directed them to pile the saddles and tack on top of an existing pile of old harnesses. When Hervey placed the third saddle on top, the whole pile slid over with a metallic, jingling sound. A battered backpack, looking half burnt had slid out and blackened scale mail spilled from it.
“Damn,” Herwig said, “the armorer was looking for that last week. I forgot we’d thrown it in the pile after we buried him.”
“The armorer?” Walker asked sardonically.
“No, some poor sod of an adventurer, like you, the goatherds found in the lower pastures. He was all burned up, you can see the damage to the backpack and look, ” he held up the remains of a set of scale armor out of the backpack, the right arm was missing and the right side looked half melted away. “I’ve heard there’s some red dragons in the Cloudwalls, I think maybe one of them got him.”
Otmar looked pale.
Hervey said, “Almost got him, if there was anything left to bury.”
Walker rummaged in the remains of the backpack and pulled out a scrap of burned parchment.
~~llow Moon Dog, 7th Rising
We left Alerion Affame early in the morning, but the sun was setting when we found the tom~ Wulfwin decided to camp w~~~~~~~~ng wall and clear the sand from the west entrance today, but n~ start exploring. We looked inside the corridor, I saw fou~~~~be five doors in the torchlight. The f~~~ ~~o on the right have already been opened. Hopefully the rest are waiting for us.
“When did you find this guy?” he asked.
“Six, eight weeks ago, I think.”
“Was there anything else in the pack?”
“You’d have to ask the steward. Anything of value would have been kept by Lady Brucetus.”
Another Random Encounter, this time they have received a map (written description in this case) of part of the dungeon from a local farmer, who recovered it from a dead adventurer. Hervey and Otmar are two of the lads Ivo mentioned, Hervey is a fighter, Otmar is a Level 0 pack handler and link boy added to the party by Count Atius.
I should mention instead of the die rolling purgatory of random encounters in the DMG, I roll a 2-3-3-4-4-5 die and subtract one to determine how many days to when the next encounter occurs, based on some past musings. The die itself is an old wooden one from some 1960's board game, Parcheesi maybe? Don't think it was from my oldest brother's Risk game with the wooden pieces, but maybe. Anyway I hacked it by scraping off and adding dots to a d6 in order to create a mercenary morale die for C&S miniature battles - which I never actually ran. <sigh>
The idea of ponderosa pines as obstructions came when I rolled up kitchen sink random encounters for the Quean's Waste and came up with Rocs. I had to consider how would a fantasy society adapt to living with large aerial predators. I considered a caged or latticed roof structure over corrals to protect the live stock or sharpened poles. But eventually realized that leaving large trees dotting the landscape would at least provide places where a giant bird couldn't pounce on you or your livestock. Like a mouse living in a brier patch, it knows you're there but easier to wait for you to come out.
No comments:
Post a Comment