Result | Description | Outcome |
2 | The gods smile upon you | +1 on all die rolls during one combat |
3 | Fortune favors you | +1 on all Perception checks |
4 | You will receive help in your time of need | Re-roll one result |
5 | An auspicious omen | Force the DM to re-roll one result |
6 | The gods are not against you | No effect |
7 | The stars are neutral | No effect |
8 | The gods rest | No effect |
9 | A bad omen | Double the chance of random encounters |
10 | A malign spirit will intercede | The first natural 20 the party rolls is treated as a 1 |
11 | Ill fortune dogs you | Subtract 5% from all treasure found |
12 | The gods are against you | Delay a week before departing |
Chivalry & Sorcery mandated that most characters get a horoscope 80% of the time before departing on an expedition. That was probably as ignored as much weapon speed in 1e. I'd rather make it slightly weighted in the players favor to encourage them to use it for roleplaying rather than making it a 'rule'.
This is nifty. Bookmarked for later use.
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