I think the biggest reason no one published them is that you can't reliably randomly generate a meaningful coast line, there's no guarantee in these tables that your coast won't encircle your map or have a strange gap in it. I've tried to control for that by assuming that you map the coast while you sail along it, but your result WILL vary.
If you have any suggestion for improvement leave a note, drop me a line or put a message in a bottle and heave it overboard. Of course, I'm up near the falls of the Mississippi, so the last probably won't reach me.
Ocean Terrain Generator
Roll | Deep Water | Shallow Water | Island | Big Island | Coast Trends |
1 | Deep Water | Shallow Water | Reef | 5 Hex | Continues in same direction |
2 | Deep Water | Deep Water | 1 Hex | 5 Hex | 1 hex face left |
3 | Deep Water | Shallow Water | 1 Hex | 5 Hex | 1 hex face left |
4 | Deep Water | Shallow Water | 1 Hex | 6 Hex | 2 hex faces left |
5 | Shallow Water | Deep Water | 2 Hex | 5 Hex | Continues in same direction |
6 | Deep Water | Shallow Water | 1 Hex | 5 Hex | 1 hex face right |
7 | Deep Water | Shallow Water | 1 Hex | 5 Hex | 1 hex face right |
8 | Deep Water | Shallow Water | 1 Hex | 5 Hex | 2 hex faces right |
9 | Deep Water | Reef | 2 Hex | 6 Hex | Continues in same direction |
10 | Shallow Water | Shallow Water | 1 Hex | 6 Hex | Continues in same direction |
11 | Deep Water | Shallow Water | 1 Hex | 6 Hex | 1 hex face left |
12 | Deep Water | Reef | 1 Hex | 7 Hex | 1 hex face left |
13 | Deep Water | Shallow Water | 2 Hex | 8 Hex | 2 hex faces left |
14 | Deep Water | Shallow Water | 1 Hex | 7 Hex | Continues in same direction |
15 | Reef | Island | 1 Hex | 8 Hex | 1 hex face right |
16 | Deep Water | Shallow Water | 3 Hex | 9 Hex | 1 hex face right |
17 | Deep Water | Shallow Water | 1 Hex | 10 Hex | 2 hex faces left |
18 | Deep Water | Shallow Water | 3 Hex | 11 Hex | Inlet or fjord, coast line comes back out the same face it entered. Roll 1d6-2 (min 1) to determine depth of fjord in hexes. |
19 | Deep Water | Island | 4 Hex | 12 Hex | Continues in same direction |
20 | Island | Shallow Water | Big Island | Coast | Continues in same direction |
Deep Water vs Shallow Water - There's no set depth dividing the two, shallow water effects (shortening wavelength as determined by the distance between the wave crests and heightening of the crests) occurs when the depth of the water < 1/2 the the wavelength .
For practical purposes, deep water can be considered anywhere where you can't sound the bottom due to the depth. Sounding the bottom is done with a 150 foot lead line, marked off in 6 foot fathoms.
Reef - a rock or formation lying below mean low water, but protruding up from the surrounding sea floor.
Island - approximate size in hexes or squares if that's what you're mapping on.
Coast - The first time you encounter a coast it will be perpendicular to the direction you are sailing. Use this column when as you sail along it to determine how the direction of the coast changes in reference to the direction of travel.
For practical purposes, deep water can be considered anywhere where you can't sound the bottom due to the depth. Sounding the bottom is done with a 150 foot lead line, marked off in 6 foot fathoms.
Reef - a rock or formation lying below mean low water, but protruding up from the surrounding sea floor.
Island - approximate size in hexes or squares if that's what you're mapping on.
Coast - The first time you encounter a coast it will be perpendicular to the direction you are sailing. Use this column when as you sail along it to determine how the direction of the coast changes in reference to the direction of travel.
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