Warhammer is probably better known in the US as a science fiction and tabletop army game than as a RPG, even though it has gone through a number of editions and spawned the Zweihander retro-clone. I have only used in as solo-play and not much of that honestly. I still like to use it's settlement patterns in world building and really I sit down and read through all the different occupations over and over again. That's where it's so different from D&D and most other games - your character might be adventuring, but they have occupations with specific skill sets they can learn and then use on their adventures. Almost all starting professions have at least one skill that should be immediately useful, although if you're a Fisherman - maybe not. Rather than leveling you spend experience points on acquiring Skills and improving your Characteristics.
Let's jump into rolling up a character, lots of dice rolling to do.
Characteristics - Fourteen characteristics, nine physical and five mental. The characteristics are either expressed as integers or percentile.
Movement (M) - the creature's speed humans average 4 or 8 yards/10 seconds
Weapon Skill (WS) - Melee skill, some weapons require a Specialist Skill to use them
Ballistic Skill (BS) - Missile combat
Strength (S) - self explanatory
Toughness (T) - damage resistance, in terms of saving throws not subtraction of damage to the body
Wounds (W) - Hit Points. Most humans start with 6, if you're lucky your careers will give the opportunity to add a few more.
Initiative (I) - described as 'speed of thought', it's reaction time
Attacks (A) - The number of blows the character can strike in a round
Dexterity (Dex) - A measure of a character's manual dexterity
Leadership (Ld) - Ability to lead others
Intelligence (Int) - IQ
Cool (Cl) - the character's ability to remain calm under pressure
Will Power (WP) - Mental and magical resistance and awareness
Fellowship (Fel) - A measure of the character's social skills
The character profile is expressed as a two row stat block
M WS BS S T W I A Dex Ld Int Cl WP Fel
1 25 25 1 1 1 1 1 25 25 25 25 25 25
I have a choice of Human, Elf, Dwarf and Halfling. Dwarves are pretty standard portrayal of the race. Elves are a bit more androgynous and divorced from humanity than we usually see, but not nearly as far off as Runequest takes them. Halflings - this is the only system where the halfling race is provided a backstory that makes sense as to why they aren't miserable slaves and food to dragons. But, yeah, they'd fit in in Bag End, Hobbiton, The Shire.
I'm going to choose human, because there are so many more occupations they can start with. I need a d3 (which I've had ever since I was a kid) and two d10s. Note each race has it's own variation on what they roll for characteristics, Dwarves & Halflings for example roll D2+2 for Movement.
Movement D3+2 = 2+2 = 4
Weapon Skill 2d10+20 = 9+2+20 = 31%
Ballistic Skill 2d10+20 = 9+10+20 = 39% (This guy is a good shot!)
Strength D3+1 = 3 +1 = 4 (Strong too)
Toughness D3 +1 = 1 + 1 = 2 (Sad trombone)
Wounds D3 + 4 = 1 + 4 = 5
Initiative 2d10 + 20 = 4 + 10 + 20 = 34%
Attacks 1 = 1 (no randomization to begin with)
Dexterity 2d10 + 20 = 9 + 6 + 20 = 35%
Leadership 2d10 + 20 = 5 + 4+ 20 = 29%
Intelligence 2d10 + 20 = 10 + 8 + 20 = 38% (Smart!)
Cool 2d10 + 20 = 9 + 2+ 20 = 31%
Will Power 2d10 + 20 = 3 + 7 + 20 = 30%
Fellowship 2d10 + 20 = 6+ 9 + 20 = 35% (Plays well with others)
M WS BS S T W I A Dex Ld Int Cl WP Fel
4 31 39 4 2 5 34 1 35 29 38 31 30 35
Next is Racial Abilities
Speaks: Old Worlder
Night Vision: Zero
Alignment: Neutral (Human Player Characters must start as Neural)
Height: 5'4" + d10" (Male); 5' + d10" (Female) Think I'll roll up a female character so roll a 9 = 5'9"
Psychology: No special rules (Dwarves have Hatred for Goblins, Orcs, Hobgoblins)
Age: I have a choice 6d6 for a younger character or 6d10 for an older character. If the score is below 16, I roll again and add the scores together. 4,4,4,2,1,1 = 15. Do it again. 5,5,4,4,3,3 = 24 - 24 + 15 = 39.
Fate: Each character has a number of Fate points they can spend to change a bad outcome (like death). Humans have D3+1 = 2+1 = 3
Now I'm going to choose an initial class, which will determine initial skills and occupation. The four classes are:
Warrior - minimum 30 Weapon Skill
Ranger - minimum 30 Ballistic Skill
Rogue - minimum 30 Initiative (except Elves who need a 65!)
Academic - minimum 30 Intelligence and Will Power.
She qualifies for all of them, so I'm choosing Academic.
Initial Skills: Each character stars with D4 + N skills, where N is determined by age and race. As a 39 year old human, she gets D4 + 2= 3 +2 = 5 skills. Humans roll for all of their skills randomly, non-humans have a mandatory first skill (Halflings - Cook) and a choice of second skill, if they have more than one (Elves -Dance, Musicianship, Sing).
Rolling on the Academic/Human chart -70, 35, 08, 86, 78. She has Read/Write, Drive Cart, Ambidextrous, Super Numerate, Silent Move Urban
Now for a roll on the initial occupation: 34 = Herbalist As a herbalist she gains the following skills: Arcane Language - Druidic, Cure Disease, Heal Wounds, Herb Lore, Identify Plant, Read/Write (already has it), Secret Language - Classical, Secret Language - Guilder and a 20% chance of Prepare Poisons (57 = no).
She also has the Trappings of her trade. A mortar and pestle and a string bag with dried herbs.
M WS BS S T W I A Dex Ld Int Cl WP Fel
+1 +10 +10 +10
She can spend XP to buy 1 more Wound or a 10% increase in Initiative, Dexterity, or Intelligence or the skill Prepare Poisons. As an adventurer, she gets a 'free advance' and chooses to increase her Intelligence. Which is reflected in her Current Profile
M WS BS S T W I A Dex Ld Int Cl WP Fel
4 31 39 4 2 5 34 1 35 29 38 31 30 35
M WS BS S T W I A Dex Ld Int Cl WP Fel
+1 +10 +10 +10
Current Profile
M WS BS S T W I A Dex Ld Int Cl WP Fel
4 31 39 4 2 5 34 1 35 29 48 31 30 35
Character Creation Challenge Posts:
2021 Character Creation Challenge
Day 2 - Empire of the Petal Throne
Day 9 - There was no Day 9. Bumping the schedule back a day.
Remember this one from my White Dwarf days. *Added another one to the to do list...*
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