Wednesday, January 7, 2015
That does not make them equal nor equivalent.
Western civilization, with all of it's faults, has a history of self criticism and increasing freedoms that Islam only approached in it's Spanish rump states. Such criticism can be counted on to offend those being criticized, but curtailing the right to criticize must lead to the curtailment of those freedoms.
So if you're offended, sucks to be you. Go ahead and offend me back, being offended is the price of maintaining and expanding freedom. Freedom is cheap at that price. The staff of Charlie Hebro just paid for it in blood.
Honor them,do not let their voices be silenced. Your freedoms depend on it.
Thursday, December 18, 2014
When I came back with a new campaign I explicitly stated that character death is an option, advising them to have a couple of characters handy. Sure enough, a character died in the very first (random) encounter. In my current campaign, one player has had characters die not once, but twice. Usually character death is the result of the player's and party's actions, like being the first in the room with the troll and having the next person fall and cause a pile up outside the door. Or being 15 feet behind the thief when they blow the disarm check and the portcullis drops. And once, unfortunately, I goofed and forgot to provide the right clues that this is was encounter to run from.(Feel bad about that one.)
Instead of worrying about Encounter Balance and calculating CRs for every encounter, I just try come up with encounters that challenge the players to think and role play, providing clues for them to misinterpret or ignore. As long as we're having fun, encounter balance isn't important.
Friday, December 12, 2014
No build up, don't even worry hown the characters got there, just go. That's even more radical than Nine Virtues of Magnus the Pious, which at least gave the characters a mission before the action started.
This technique would play very well in an episodic campaign where continuity is not strictly enforced.
Thursday, December 11, 2014
The technique I used was to drill Google Maps down to the highest magnification, remove modern features and replace them with features and names for the setting. I made extensive use of the Smudge tool to soften the edges of the areas I masked. So far so good,
The hexes are approximately 1 mile center to center, I've added the walls of the town roads and a latifundium centered on the twenty year old remains of the legionary camp (Castra Appius). The black dot on the hilltop is the location of the Castle of the Mad Archmage, just outside of town.
I then selected the center of the image, moved it into a new xcf file and scaled it up by a factor of three. I immediately noticed that the line I had added pixelated badly when they were blown up, but a little editing and running the Smudge tool over them helped with the appearance.
I then started laying out the interior of Scodra, starting with the king's palace and garden at the east end. So far so good. Then the street grid, and because the area is not aligned with the screen pixels, I ended up with jagged edges and blobs. Not great, but reasonable. Then I tried placing the 'Old Fish' by the gate - and even at the scale of this image it's visibly not parallel to the street grid.
Sunday, December 7, 2014
The party having returned to Altdorf from recovering the petrified bear, was contacted by Fanny (the ersatz nun) and told they were tasked with investigating the disappearance of one of Oldenhaller's agents named Jeref Maurgen in a place in the Grey Mountains called Barovia. Maurgen had been investigating the location of a powerful artifact known as the Sunsword. Oldenhaller has a customer who was interested in purchasing it. They do not to recover the artifact, although that would be appreciated, but they do need to recover the signet ring Maurgen wears.
Saturday, December 6, 2014
Midymnoios Moncheri - Paladin of Athena, called One Hand after losing his left to a carnivorous fly.
"Ravens beg wolf for meat" said Segetes, as he mixed the wine and water in the bowl.
The paladin smiled, "Rather than hunting for themselves or waiting for the wolves to finish? That's a good way to put it. I suppose we should have expected the attention when we brought back the gold. Still, they're not wrong, with Myrphines and Thekitor's deaths we do need help if we are to go back down after the kobolds."
Placing the bowl back down after his drink, the barbarian suggested, "Spears not enough, we must find the little schuppig Miststücks' nest. For that we need hunters."
Picking the bowl carefully with his crippled hand, Midymnios nodded, "A hunting party with those who have skills we lack. Still there was something about that Carthaginian mage that wasn't right, I wouldn't trust him."
"Sirras, I like. Still he a local thief, probably set us up for an ambush," responded Segestes,
"The other four as equal partners? But only agree to escort them once, and do not show them the map!"
"Smart", grunted Segestes as he drained the bowl.
Friday, December 5, 2014
Medievalists.net has an article about determining that a 1000 year old Inuit stone pot found on Baffin Island was actually a crucible Viking traders used to melt bronze for casting ornaments.
Makes the Alexandria Runestone less implausible, but still fake