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Thursday, December 26, 2019

Mistakes were made

     In my previous post, I was calculating the time and experience earned by a Chivalry & Sorcery Magick User in learning their first spell.  During the calculations I noticed that they had achieved over 2500 XP while studying the spell, which places them at 2nd level.
   That is true, but my mistake was in assuming that it also made them Magick Level (MKL) 2 also, and increasing the success bonus as well as the experience points earned, during the rest of the time learning the spell.

   MKL is linked to the Concentration Level rather than directly to Experience Points.  The formula is (Intelligence + Unfactored Second Requisite)/10 + (Experience Points)/10.  For Mordacis, that is
(21+ 11 [Bardic Voice for a Power Word Magician])/10 + XP/10, starting with a very respectable Concentration Level of 4.2, he will need 8000 XP to reach a CL of 5 and become MKL 2.

     Rerunning the Spell Learning calculations, it takes him 282 days and he earns 5429 XP while learning "Dispel Fatigue", that raises him to 3rd Level (but still only MKL 1).

     At 3rd Level as a Non-Fighter, he adds +2 to his body, his Fatigue goes from 1d6+1, to 2d6 (but he only rolled a total of 5) and he adds 2 to his Personal Combat Factor.  He also adds two points to his Basic Influence Factor as he increased in level., and his CL improves to 4.7.

    He has also learned 20 Language Points based on his 21 IQ (Saurians, pg 112). 
That will be the subject of another post.


Mordacis

Human Male
Age 13


Level 3

XP
5429
5’ 1”
100 Dr


MKL 1




Characteristics

DEX
21
ST
9
CON
3
PA
12
BV
11
IQ
21
WIS
20
CHA
17
ALGN
13



Combat

Body
14
Fatigue
5
Carry Cap
70Dr
Military Ability
19
Command Level
10
PCF
7.0

Blows
Damage
%HIt
%Parry

Light Weapons
-
3*WDF
+10%
-10%

Heavy Weapons
_
3*WDF
+8%
-5%

% Shield Parry
N/A
Dodge
-10%



Social
Born William, son of Edmund, a journeyman dyer in the Clothiers Guild.  
He is a well aspected Pisces.  He lost his family at age 13 when his father’s 
experiments with a new mordant released a poisonous gas and left William with 
a weak chest (CON 3).  William took the 130 silver his father had saved and 
apprenticed himself to a local magick user.  He has since adopted the nom de 
magick of Mordacis, as an homage to his father’s profession.

Social Status
4
Basic Influence Factor
15.5
  Magick
While many of the Magical Modes would have benefited from his high 
Dexterity (Alchemist, Artificer), Intelligence (Cabala/Symbolist) or Wisdom
(Diviner, Necromancer), the Fates have declared that he practice as a
Power Word Magician despite having only an average Bardic Voice.

Concentration Level
4.7
Personal Magick Factor
21.3

Magick Level
1
Spell Level
1

Direct
Injurious
Effect
Volume
Multiplier
(Missiles)
Volume
Multiplier
(Material)
Time
Factor
Spell
Range
3*EDF
3*
8*
4*MKL
15’ *MKL

Tuesday, December 24, 2019

Mordacis - a Chivalry & Sorcery 1e Magic User

I decided to roll up a C&S 1e character and work 
out how long it took to learn a spell.


Human Male  Age: 13
5’1””  100 Dr


Characteristics


DEX
21
ST
9
CON
3
PA
12
BV
11
IQ
21
WIS
20
CHA
17
ALIGN
13




Combat


Body
12
Fatigue
4
Carry Cap
70Dr
Military Ability
19
Command Level
10
PCF
5.0

Blows
Damage
%Hit
%Parry

Light Weapons
-
3*WDF
+5%
-5%

Heavy Weapons
_
3*WDF
_
_

% Shield Parry
N/A
Dodge
-5%




Social
Born William, son of Edmund, a journeyman dyer in the Clothiers Guild.  He is a well 
aspected Pisces. He lost his family at age 13 when his father’s experiments with a new
 mordant released a poisonous gas and left William with a weak chest (CON 3). 
 William took the 130 silver his father had saved and apprenticed himself to a local 
magick user. He has since adopted the nom de magick of Mordacis, as an homage 
to his father’s profession.


Social Status
4
Basic Influence Factor
13.5
  Magick
While many of the Magical Modes would have benefited from his high Dexterity 
(Alchemist, Artificer), Intelligence (Cabala/Symbolist) or Wisdom (Diviner, 
Necromancer), the Fates have declared that he practice as a Power Word Magician 
despite having only an average Bardic Voice.


Concentration Level
4.2
Personal Magick Factorr
21.3


Magick Level
1
Spell Level
1


Direct Injurious Effect
Volume Multiplier (Missiles)
Volume Multiplier (Material)
Time Factor
Spell Range
3*EDF
3*
8*
4*MKL
15’ *MKL


With this background, he begins to learn his first spell - his master assigns him to learn 
the Illusion spell “Dispel Fatigue” at Spell Level 2, Basic Magick Resistance 2, he appears 
to be testing his new apprentice.


Learning a new spell is hard, they must be learned until they are at BMR 0 with a 100% 
chance of casting.  In this case, he’s starting out with BMR 2 at 20% chance of casting 
it successfully. Fortunately, he has the ability to Enhance his chance of casting, by 

meditating for up to 21 days and by fasting for up to 21 days (although this only kicks 
in after the third day of fasting.)  Now fasting is usually considered not eating, and 
starving yourself for three weeks at a time isn’t healthy. However, a quick study of 
medieval fasting, shows that it was really an ascetic eating schedule, a small meal in 
the morning and a large supper, often abstaining from specific foods or food groups. 
 Still, it’s not reasonable that one continuously fasts and meditates, so I home ruled 
that it’s a monthly cycle three weeks of meditation and fasting followed by attempting
 to cast the spell. Then a week of ‘normal’ eating and other activities.


Of course failure to cast the spell increases the BMR, and can result in the spell 
becoming unlearnable.  In this example, he failed on his first attempt, but persevered
 and in the end learned it - earning 3408 experience over 289 days.  Which meant that 
he actually achieved 2nd Level while studying the spell.


Caster Level
1

Spell BMR
2





Base Chance
20

Success Bonus
5





Wisdom Bonus
10

Astrological Bonus
5
Religious Rites
5



Start Day
0

Previous XP
0













































Current BMR
Current Base
Chance to Cast
Bonus needed to
Ensure Success
Meditation
Bonus
Fasting Bonus
% Chance
to Cast
Elapsed
Days
XP
Total
Casting
Roll
Casting
Result
2
20
60
21
18
79
28
172
92
Failure
3
20
60
21
18
79
56
372
8
Success
2
25
55
21
18
84
84
600
79
Success
1
30
50
21
18
89
112
856
17
Success
0
35
45
21
18
94
140
1140
74
Success
0
40
40
21
18
99
168
1452
9
Success
0
45
35
19
16
100
194
1786
19
Success
0
50
30
17
14
101
217
2139
90
Success
0
55
25
14
11
100
236
2505
5
Success
0
65
15
9
6
100
267
2644
63
Success
0
75
5
4
1
100
274
2795
64
Success
0
85
0
0
0
105
281
2943
40
Success
0
95
0
0
0
115
288
3093
42
Success
0
105
0
0
0
120
289
3250
81
Success