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Tuesday, October 21, 2014

Let the Players Tell the Story

Gnome Stew has a post Don't Describe Combat that somewhat tangentially makes this point.  Encourage the player to describe the final blow, it immerses them into your narrative and develops the character.  Obviously, the first time you ask some players may look at you funny and say "I stick it with my sword/Blast it with my ray gun", a follow on question about macabre details should prompt them to be more creative the next time.  It's really good advice to add more places where the players can add to the narrative and I'm hoping to remember this piece for my next session.

1 comment:

  1. Thanks for pointing this article out - I skimmed right by it in my feed. I've taken some pride in describing combat but I also find it exhausting and I only have so many finishing moves to describe. I'll give this a whirl next session.

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