Dragonewts (and Newtlings) don't have individual Hit Location entries and being upright bipeds would seem to fall under the standard Humanoid Hit Location template.
Right Leg 01-04
Left Leg 05-08
Abdom 09-11
Chest 12
Right Arm 13-15
Left Arm 16-18
Head 19-20
Yet, Newtlings are stated to have a (delicious) tail and "are very like a crested dragonewt in stature and can be mistaken for one at a distance." From which I infer that crested dragonewts also have tails.
This is the dragonewt illustration from the book. It's holding a spear and a Klanth, (which is too heavy for most Crested Dragonewts to wield) so I believe that this is meant to be a Beaked Dragonewt. Again it has a substantial tail.
The next stage is the Tailed Priest, by definition it would appear to have a tail.
There's no physical description of the Full Priest, but in the final stage the dragonewt is "revealed as the Inhuman King, gaining wings and, again, a tail." Indicating that the Full Priest is the only tailless stage of Dragonewt development.
Given these deductions I will be adding two Hit Location templates to my RQ2 work. Crested, Beaked and Tailed Priests, along with Newtlings, will use the first template, Full Priests will continue to use the Humanoid template and the Inhuman King fittingly gets its own template.
Dragonewt & Newtling Inhuman King
Right Leg 01-04 Right Leg 01-04
Left Leg 05-08 Left Leg 05-08
Tail 09 Tail 09
Abdom 10-11 Abdom 10-11
Chest 12 Chest 12
Right Arm 13-15 Right Arm 13-14
Left Arm 16-18 Right Wing 15
Head 19-20 Left Arm 16-17
Left Wing 18
Head 19-20
Well done!
ReplyDeleteI'm not sure if I got them from RQ3 or somewhere else for my use, but here are the RQ3 hit locations (which I have the same locations for my RQ1/2 play for Newtlings):
ReplyDeleteNewtling/Dragonewt:
1-2 Tail
3-5 R Leg
6-8 L Leg
9-11 Abomen
12 Chest
13-15 R Arm
16-18 L Arm
19-20 Head
For Inhuman King:
1-2 Tail
3-5 R Leg
6-8 L Leg
9-11 Abdomen
12 Chest
13 R wing
14 L Wing
15-16 R Arm
17-18 L Arm
19-20 Head
Frank