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Showing posts with label Role Playing. Show all posts
Showing posts with label Role Playing. Show all posts

Sunday, February 28, 2021

Denouement - Ghastly Goings-on in Galena



     We resumed the narrative at the mine where close questioning by Mr Hayes, who seemed more appropriately dressed for State Street in Chicago than a lead mine, questioned them with drawn gun about the deceased prohibition agent, his knowledge of their bootlegging and their involvement. After satisfying him that they weren't involved and wouldn't say anything, they discussed what they suspected of the church nearby and it's involvement with Lucy Allen's kidnapping. Hayes insisted that they needed to help find the girl as the family was his neighbor and they were all good Christians, if not Catholics. The investigators were shown the mine where there was a still being constructed and one storage chamber where they noticed a case of dynamite.


     Mr Hayes promised the bootleggers would support them.if they could confirm where Lucy Allen was, he had Melnik drive them back up to French's car. They pushed it out of the woods and the graduate student and bartender drove down to the Allen's to find out who was the boy they had encountered asking about her whereabouts before she disappeared. Sir Isaac, the hunter, and Herbert, the farmer, went back with Melnik to the mine. They're intention was to sneak up on the church, as they had used the doll to confirm that Mrs Igman was in or near the church.


     Peter, the post graduate, and the bartender, who's name I forget, drove French's car down to the Allen's farm, where they were informed 'half the county' was out looking for Lucy and that the boy was most likely Nick Lindsey (I gave a different name until they checked that the had written down the original). She gave them directions across the footbridge over Fever Creek and up the road to the Lindsey farm. Leaving the car, they proceeded to follow the path until they heard noises coming from the dig site.


     Meanwhile, the big game hunter (whose player had made a point of taking the Navigation skill) got lost and wandered straight to the dig site. Observing the 32 odd antler tips sticking out of the ground, they decided to take a side quest and excavate the rest of the rack. Seizing the tools the diggers had left behind, they shoveled with gusto unearthing a impressively large deer skull - with five eye holes. Herbert the farmer was so enchanted by it that he put it on his head. At this point the rest of the party showed up, and being somewhat upset about the damage done to an archaeological site by clumsy farmers, read them the riot act. Especially as Peter the post-grad, drawing upon his family stories from the Ojibwe people, determined that the mutant buck was a manifestation of an evil spirit that had been buried under the petroglyphs to contain it. Regrouping, Peter and the bartender resumed their journey to the Lindsey farm. Sir Isaac and Herbert determined that following the ravine upstream along Fever Creek would most likely take them to the church.


     Arriving at the Lindsey farm, they found Mr Lindsey outside. Peter approached him aggressively demanding to see his son Nick as Nick knew what happened to Lucy Allen. (A bit of a stretch of imagination as all Nick had done was ask if they knew where she was. He'd also decided that the family was in possession of a book related to the cult.). Mr Lindsey, asked them to wait while he fetched Nick and returned from the house with a shotgun, shouting for Nick to come with the rope. Peter did a quick draw and they exchanged shots. The investigators getting peppered with the first blast, but Lindsey going down in a pool of blood from Peter's return fire. Checking that Lindsey was still alive. They called into the house for Mrs Lindsey to send Nick out to be questioned. She replied that she had a gun and would shoot them if they came, they should go away right now. The bartender went around to the back of the house, where he found the kitchen door unlocked. Entering noisily, Mrs Lindsey heard the entry and stepped to the door from the front room firing at him, while his return fire missed. Hearing the gunfire, Peter broke in the front door and blew Mrs Lindsey's head off with one well placed shot. Providing first aid to the bartender, they then heard the sobbing of multiple children upstairs. They found Nick and his two younger sisters hiding under a bed. Questioning Nick they determined his Pa had taken Lucy tonteh church and the book in question was in the church. After the smallest girl asked where Mommy was and the bartender replied she was 'around', as in her blood and brains were painted all around the downstairs walls, I drew a merciful curtain over the sad scene and went back to the pair sneaking up on the church.

     Meanwhile, Sir Isaac and Herbert followed Fever Creek upstream, hearing the occasional rumble of thunder in the distance. Eventually they reached the head of the ravine, to find it mostly blocked by a stone wall that turned out to be the foundation of the church built over the very end of the ravine. Unable to see inside due to the church on top and trees blocking sunlight, but hearing a faint sobbing coming from the building above, they decided to climb up the wall of the ravine to look in the windows of the church. Eventually, they made it, but the sounds of their sliding back down had come to the ears of someone at the top. They were greeted by a rough looking man holding a shotgun, saying, “I oughter shoot you right now”, then calling out to Mrs Igman that he had caught them. The hunter immediately drew his pistol and fired, rolling a critical and doing so much damage I ruled he’d shot the man’s neck off and the head had tumbled into the ravine. Unfortunately, they’d caught a short range shotgun blast in return and were bleeding profusely. Deciding running away was appropriate, Herbert the farmer used is Nature’s Wisdom ? skill to find some plants to staunch the bleeding. He then applied the skill to figuring out that Old Tom might well refer to a tom or male rattlesnake. They stumbled into the bootleggers mine about the same time the murderous pair returned from the Lindsey farm.

     Gathering in the mine, they brought Mr Hayes and his gangsters up to speed and were discussing how to mount a rescue when the hunter noticed a spark the size of his hand floating into the mine. As soon as he brought it to their attention, the barkeeper who was holding the doll of Mrs Igman pulled it out to burn it (ironically that’s what the fire vampire had been sent to do). After torching the doll and the barkeeper, it began floating out as the other investigators shot futilely through it. Peter tried a knife attack and was badly burned for his efforts. The plan of attack was determined to try entering from the ravine, grabbing flashlights and stuffing their pockets with dynamite in case there was something too big for bullets. Sir Isaac gave Peter his shotgun, while he pulled out his elephant gun. The barkeeper decided he was so wounded that it was a do or die effort and grabbed the whole box of dynamite.

     Once under the church they discovered that the basement contained a stairway up, an entrance to some old mine or cavern that forked a couple of dozen feet in. They also discovered some sort of ceremony involving chanting and ecstatic dancing (the players were insistent that the dancing be ecstatic) was going on in the church making the floor above them resound like a drum. They decided the best plan was for the gangsters Joey and Melnik to climb back up and make a diversion by shooting through the windows, while Herbert, Sir Isaac and Peter ascended the stairs. Mr Hayes and the bartender were to stay below the church with the dynamite on the lookout for Swithin’s monster, expecting it to be a giant snake. (At this point I decided that it had taken a bit longer and was later a night, for a more dramatic final scene)

     The thunderstorm broke and a cold spring deluge started falling as they heard the gangsters open fire. Simultaneously, the door at the top of the stairs opened and Aggie the cook from Igman’s appeared leading Lucy! Herbert fired at her and missed, Sir Isaac blew Aggie apart with his elephant gun, while Peter raced up the stairs with a drawn pistol in one hand. Grabbing Lucy, who was being tugged back into the church by the ophidian Mrs Igman, he managed to pull the fainting girl to freedom while putting three bullets into the evil old boardinghouse mistress and cult leader. Sir Isaac pointed was reloading the elephant gun.

     Now the bartender and Herbert saw Old Tom coming out of the mine, a rattlesnake the size of a hippopotamus! Herbert broke and ran screaming down the ravine into the rapidly rising waters of Fever Creek. Sir Isaac put both barrels of the elephant gun into the giant rattler without stopping it, while the bartender and Mr Hayes lit the fuse on the dynamite yelling for Peter to go back up stairs (even after I pointed out he’d be directly above the explosion). Peter emptied the last three shots of his .45 into Old Tom while the snake lunged forward and sank it’s huge fangs into Mr Hayes. The three bullets struck home killing the monster. Not staying to find out, the survivors charged up the stairs where they found a dozen bodies, apparently not including the gangsters and more than that number of live cultists. With great presence of mind, Sir Isaac who had drawn his revolver shot a cultist to create confusion before shooting out a stained glass window depicting Moses and the Nehushtan. The dynamite going off as the bartenders heels cleared the window sill, dropping the church and cultists into the ravine.

Grabbing the Liberty truck from the bootleggers mine, they drove Lucy to her happy parents - who were puzzled about why they suggested they leave with them. Leaving the by then drowning Herbert (he'd lost over one third of his sanity and was running randomly down the ravine.  He wasn't lucky enough to run up out of the ravine and failed three swim checks in a row), they drove out Galena and the adventure, happy to be alive and reasonably sane.


Sunday, March 22, 2020

Role Playing - The Next Generation

     So this morning, my beloved wife told me that I should play an RPG with our nine year old granddaughter and her father.

    Remembering someone's post on MeWe, I went out to DriveThruRPG, searched and found Tiny Dungeon - The Hatchling Edition.  I printed out the beginning sections of the book and gave them to my granddaughter to read, at nine pages in, she said "I really want to play this!"

     After a promised walk to show her the house where Herb Brooks had lived (she's a big fan of the movie Miracle on Ice), we proceeded to write up (no characteristics to roll) her first character, an fey (elf) named Tom.  Her father created a Karhu or intelligent bear he based off of the character  Iorek Byrnison from the Golden Compass movie.  My wife, who hasn't played an RPG since our firrst house in Virginia Beach! , created a Wood-folk or treant character.

     Having settled on a very simple system, my big question was what adventure to run.  I didn't feel like trying to make one up really quick while learning and teaching the game, so grabbed my old copy of T1 The Village of Hommelet and started them right at the encounter with the giant frogs.  (Tiny Dungeons only cares about HP, so monster conversions on the fly are a piece of cake.)
    One the big frogs grabbed the bear with it's tongue but wasn't able to reel it in.   The treant and elf were surrounded by the little ones, so the bear specifically said he was resting his warhammer on the frog's tongue while he used his claws on one of the little ones attacking the elf.   ZIP, the frog now has a warhammer, and got in a few good blows, while the party dispatched it's compatriots before hopping back into the swamp waving a warhammer in it's tongue.

     They took a brief rest in the ruins of the gate house before pushing into the courtyard of the moathouse and exploring the ruins of the west wall and eventually the tower.  The wolf spider was tough to kill, but never landed a bite.  Turns out my granddaughter is scared of spiders, I didn't know that one.  In addition to the loot, she decided to try to harvest the spider venom, I told her she rolled snake eyes she'd poison herself.  She rolled a 3, scratched but unpoisoned.   We left ot there as she needed to be returned to her mothers, but we'll play again.

     Best quote "It's a fantasy, grandma, there's walking trees."

Sunday, January 12, 2020

Bittersweet Haul

I was contacted by a friend of mine this weekend, she asked if I wanted to come over and look through and take anything from her late husband's collection.  Here's what I came away with.


Dungeons and Dragons

Deities and Demigods - first printing, with Lovecraftian and Melnibonean deities.

DMG - this one is going to my eldest, the squid, for his collection.

Dungeon Geomorphs - Set I-III,  intact, but unwrapped.









Adventures 

Temple of Elemental Evil

G Series

Queen of the Demonweb Pits

Also photo copies of the last two and a photo copy of the Slave Lords.  I know he had an original of those, but it wasn't there.









Judges Guild

Sea-Steeds and Wave Riders - includes deck plans!

















D20 Adventures

Bastion of Broken Souls

The Standing Stone

The Forge of Fury

The Crucible of Freya (Sword and Sorcery)

Miscellaneous Maps

Dark Furies - Masterwork Maps Inns and Taverns

Skeleton Key Paper Taverns





The Dark Eye

Cucch got these when Atari was working on digital version of the German RPG.

Basic Rules

Quick Start

World of Aventuria (Setting)

Adventure: The Secret of the Blue Tower and Witching Hours






Morrow Project

I remember playing Morrow Project once, back in '80 or '81.  Cucch wasn't the Director though, it was one of the occasional members of our group.  Don't think we got much further than character generation and waking up.


TM 1-1 Basic Rules

Project File 001 - Liberation of Riverton

Project File 002 - Damocles

Project File 003 - Operation Lucifer

Project File 004 - The Ruins of Chicago

Project File 005 - The Starman Incident

Project File 006 - Operation Lonestar

Project File 007 - Desert Search

Project File R008 - Prime Base

Project File 009 - Bullets and Bluegrass

Project File 10 - The Final Watch

Directors Screen

Morrow Project Identity Packet

GA- 1 Game Master's Shield and Reference Tables

GA-2 The New Personal and Vehicle Basic Loads and Hand-to-Hand Combat System

GA-4 Vehicular Blueprints

To absent friends - he's rolling with Gary & Dave now, having the time of his afterlife!

T

Thursday, April 25, 2019

Cross System Random Encounter Tables

I’ve been wanting to add more whimsy to my games by including monsters
from other game systems.  But of course, I need to be systematic in my
whimsy.
  I’ve been creating  area specific random encounter tables for awhile,
where I create a list of ten or twenty monsters from the generic random
encounter tables in whatever system I am currently fooling around with.  I
decided that these would be the least intrusive place to add in monsters from
other systems, for encounters near the City State. I started by making a list
of all of my game systems with appropriate monsters.



Advanced Dungeon and Dragon 1e - the classic, still
have the books I bought in college




Adventurer Conqueror King - My current go to, I backed one of the
kickstarters and love the seamless transition from murder hobo to
ruler within the rules

Barsoom - The ‘Not Published by TSR’ pdf by “Doc”


Call of Cthulhu 1e - picked it up in college.  Most
memorable roleplaying session of my ill spent time
was playing this at the Armory at the University of
Minnesota, right after I filled out the paperwork for
Officer Candidate School.




Carcosa - a pdf of McKinney’s system for use with Lamentations of
the Flame Princess.  I find it a good source of things for the bad guys
to be doing.

Chivalry & Sorcery 1e - first game I bought in 1977
(the LBBs were out of stock at the game store in
Superior, Wisconsin).  Introduced my college and
Navy friends to it, and we played regularly for several
years. One of the best feudal world building resources
I have.  The original has long since fallen apart, but the
pages are safe in a three ring binder.


Dark Eye 3e - picked this up from my late friend and RPG buddy.  He
had acquired it when Atari was looking at writing a computer game of it.

Empire of the Petal Throne - The World of Tekumel by M.A.R Barker.
The first RPG I ever played in 1977 also the last time I ever played it..  
I actually overlapped at the University of Minnesota with the good professor,
but didn’t know it at the time.

Gamma World 1e - I picked up the reprint and pdf recently

HP Lovecraft’s Dreamlands - a Chaosium pdf I acquired recently.

Infernum -A d20 game set in Hell by Mongoose Publishing.  The “Mutation
Chain” concept is worth the price of the pdf.

Labyrinth Lord - picked up the pdf on DriveThru a few years ago.




Metamorphosis Alpha - picked this one up in
high school I think, might have been my first year
of college.  Ran it a couple of times back in the day.
Still have the original copy.




Runequest 2 (Classic) - picked up an original off of a
friend in the Navy and backed the reprint kickstarter.  A
lot to love, but very different system from the D&D family.






Traveller (GDW) - probably the second to most
played game in my college group.  Still have
the little black books and the box.



Warhammer Fantasy Role Playing 1e - picked it up
in the Navy in the 80s.  Never played it but a great
resource for world building.  Converted parts of the
Death on the Reich campaign for Pathfinder several
years ago.  But had to abandon it when no one
wanted to play a human (required plot hook)




I then built a couple of simple tables

Roll
System

Roll
Other System
1-10
AD&D

1-10
Empire of the Petal Throne
11-15
ACKS

11-15
Labyrinth Lord
16
Gamma World

16
Barsoom/Dark Eye
17
Metamorphosis Alpha

17
Traveller
18
Runequest/Warhammer

18
Carcosa
19-20
Other

19-20
Infernum

City State of the Invincible Overlord was designed for D&D and
I’m using ACKS for my game system, so I wanted the bulk of
the encounters to come from there.

Where there are two systems listed, I use a 50/50 chance to see
which one to select from.

I didn’t use Chivalry & Sorcery, because it really only has two unique
monsters, the Blatant Beast and the Questing Beast (although the
latter can be found in TSR’s Deities and Demigods)

I forgot to include Call of Cthulhu and Dreamlands when I was making
the table.  Oh, well next time. Labyrinth Lord turned out too close too
the AD&D and ACKS selections, so I’ll drop that from the table.
[Adding pictures to the post, I see I also forgot Space 1889 and the
Petal Hack!]

Creating Encounter Tables for each area is then a two step process

(1) determine the system and

(2) randomly determine an appropriate monster.  

Here’s the encounters for the Mermist Swamp



(1)
(2)


(1)
(2)
Roll
System
Monster

Roll
System
Monster
1
Metamorphosis
Alpha
Dart Weed
(MA)

11
AD&D
Gnoll
2
Warhammer
Amphisbana
(WH)

12
AD&D
Catobelpas
3
AD&D
Hobgoblin

13
Metamorphosis
Alpha
Blister Plant
(MA)
4
AD&D
Shedu

14
AD&D
Giant Frog
5
AD&D
Giant Toad

15
Empire of the
Petal Throne
Dnelu
(Tekumel)
6
Labyrinth
Lord
Black Dragon

16
AD&D
Orc
7
AD&D
Criosphinx

17
ACKS
Hydra
8
Empire of the
Petal Throne
Ngrutha
(Tekumel)

18
AD&D
Gnoll
9
AD&D
Giant Frog

19
Gamma World
Barl Nep
(GW)
10
AD&D
Poisonous
Frog

20
AD&D
Constrictor
Snake

Because this is solo play, I don’t need to convert a monster
unless they encounter it.  For group play I would want to either
pre-convert the monster or work out the system conversions for
quick reference.