Needed an abandoned mine for an adventure, so thought I'd give the cavern generation rules from Wilderlands a spin. Going to say I'm not impressed, with a 10% of the tunnel ending each roll the mines are quite small, especially as there is only a 5% chance of a branch or cross tunnel to generate alternate paths. Caverns are encountered, but there are no rules for generating multiple exits from them. As short as it is, it will work for the adventure I'm working on, but the Random Dungeon rules from the AD&D DMG are better.
|Ten Strike Mine|