Breaking the sealed door and opening it allows a miasma of rotting fish to roll out of the chamber. A vision in pink awaits the party, but it's a vision that makes the characters wish for darkness to descend. From it's clawed toes to the tips of it's enormous flapping ears the ape-like body is pink. All shades of pink from bright fluorescent to the pink of blood spilled in water twist and writhe across patches of hair, scales and seamed wrinkly hide. From the center of it's triangular head, a single malevolent green eye balefully stare at you over the lamprey mouth dripping a disgusting yellow ichor on the scuffed out lines of the restraining pentagram.
Pathfinder StatsXP 1,600
CE Large Aberration
Init +2; Senses darkvision 60 ft., low-light vision, scent; Perception +8
AC 19, touch 12, flat-footed 16; (+3 Dex, +7 natural, –1 size)
hp 63 (6d8+36)
Fort +11, Ref +4, Will +3
Speed 30 ft.
Melee bite +8 (1d4+5) + ichor, 2 tentacles +8 (1d6+5)
Space 10 ft.; Reach 10 ft.
Special Attacks rend (2 claws, 1d6+7)
Bite—injury; save Will DC 17; frequency 1/round for 6 rounds; effect become confused for 1 round. A creature that fails 5 saves in a row becomes permanently insane, as per the insanity spell ; cure 2 consecutive saves
save Fort DC 17 1 time. Effect – an egg is injected in the victim. If the initial Fort save is failed. Another one must be made the next day. Success means the egg failed to implant, failure means that the egg will hatch in 21 + 1d10 days, the larvae eating its way out of the host.
Str 21, Dex 14, Con 23, Int 6, Wis 9, Cha 6
Base Atk +4; CMB +10; CMD 22
Feats Intimidating Prowess, Iron Will, Skill Focus (Perception)
Skills Intimidate +9, Perception +8