Thomas Edison goes to Mars
The Scramble for Africa
becomes Interplanetary!!!!
Those headlines sum up the concept of Space 1889, flight through the ether to our nearest solar neighbors, colonial Mars and Venus, mad scientists building we would now call steampunk gadgets.
The character generation system is unique on my bookshelf. There are six attributes Strength, Intellect, Agility, Charisma, Endurance and Social Level and the titles self-explanatory. Under each Attribute are four skills associated with it. The first skill (and the second under Strength) are default skills and the character automatically receives a skill level equal to one less than the Attribute. Other skills come from chosen Careers and other may be bought through 'General Skill Points' at the end of character creation.
While the game support rolling dice and point buy options, I'm going with the default character generation option of taking the values 1-6 and assigning one to each Attribute. Since I want him to be an inventor with some combat capability his careers will be Engineering Officer in the British Army, followed by a second career as a Inventor. He needs at least a 3 Social to be an Engineering Officer and a minimum Agility of 3 and Intelligence of 4 to be a Inventor. These minimums will drive Attribute values. High Intelligence allows him to Invent more devices, so I'll start by giving him a 6 Intelligence.
Strength 4 Intelligence 6
Agility 3 Charisma 2
Endurance 1 Social Level 4
Slightly above average strength, with poor constitution and unsociable scion of the Gentry (Social Level 4).
Adding in the Skills for his Attributes
Strength 4 Intelligence 6
Fisticuffs 3 Observation 5
Throwing 3 Engineering*
Close Combat* Science*
Trimsman* Gunnery*
Agility 3 Charisma 2
Stealth 2 Eloquence 1
Crime* Theatrics
Marksmanship* Bargaining
Mechanics Linguistics
Endurance 1 Social Level 4
Wilderness Travel* 0 Riding* 3
Fieldcraft Piloting*
Tracking Leadership
Swimming Medicine
* denotes a Cascade Skill, where points bought are assigned to a subcategory, such as Marksmanship - Rifle and receives Skills in the other subcategories (Pistol, Bows) equal to one half of those Skill Points.
As an Officer of the Royal Engineers, he receives the following skills Leadership 2, Marksman 1, Close Combat 1 and Engineering - Fieldworks 3. He selects Marksmanship - Pistol, and Close Combat - Edged Weapons for the primary skills in those areas.
Mustering out and becoming a Inventor, he receives Science 2 (Physics), Engineering 2 (Naval Architecture)Mechanics 2. As he had two careers he gets 2 general skill points to spend as he wishes. But the cost depends on the Attribute - 5 or 6 = 1/2 General Skill Point per skill point, 3 or 1 for 1, 1 or 2 = 2 general skill points for each skill point. He spend 1 point buying two more points of Engineering - Structural (note only the first buy in a skill group cascades) and with the other he buys a point each of Science (Chemistry and Biology)
Hiram Crowle
Strength 4 (Fisticuffs 3 ,Throwing 3, Close Combat* [Edged Weapons 1, Bashing Weapons 0, Pole arms 0], Trimsman* 0)
Intelligence 6 (Observation 5, Engineering* [Fieldworks 3, Structural 3, Naval Architecture 3, Explosives 1], Science* [Physics 2, Chemistry 2, Biology 2, Geology 1, Archaeology 1, Astronomy 1], Gunnery* 0)
Agility 3 (Stealth 2, Crime* 0, Marksmanship* [ Pistol 1, Rifle 0, Bow 0], Mechanics* (Steam 1, Electrical 2, Precision Machinery 1 )
Charisma 2 (Eloquence 1, Theatrics 0, Bargaining, 0 Linguistics* 0)
Endurance 1 (Wilderness Travel* 0 , Fieldcraft 0, Tracking 0, Swimming 0
Social Level 4 (Riding* (Horse 3, Camel 1, Elephant 1, Gashant 1, Ruumt Breehr 1, Flying Skrill 1, Pacyosaurus 1) , Piloting* 0, Leadership 2, Medicine 0
Character Creation Challenge Posts:
2021 Character Creation Challenge
Day 2 - Empire of the Petal Throne
Day 9 - There was no Day 9. Bumping the schedule back a day.
Day 11 - Judges Guild Universal Roleplaying Adventure
I really loved this game!
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