3rd Edition, where the OSR took it's own course, thanks, I think, to the Open Game License. Really don't know it was probably eight or ten years afterwards before I became of the OSR and people were squabbling over who invented it.
Lots of baggage was jettisoned in 3rd Edition THAC0 and the odd saving throw categories from the beginnings. Lots of complexity was added, skills and feats and challenge ratings. The first two led to the rise of the min/maxers, who always seemed to me to mistake winning for playing the game.
Time is tight and it took me a while to come up with a character concept that I felt like building. Too many choices was implied in the complexity. Just to be weird, I'm going to build a half orc sorcerer, Sorcerers need high Intelligence and Charisma, 3rd Edition penalizes Half Orcs in Intelligence and Charisma. Ran the spreadsheet until I had a character with high scores in Intelligence and Charisma.
ST 16 DX 10 IQ 17 WS 10 CN 11 CH 16
Half Orcs get +2 ST, -2 IQ, - 2 CH, so...
ST 18 DX 10 IQ 15 WS 10 CN 11 CH 14
Half Orc Traits: Speed 30 Dark Vision 60; Orc Blood
Languages: Common, Orc
Sorcerer (2 * Intelligence Modifier (+2))* 4 = 16 skill points at first level
Hit Dice d4
Proficient in all simple weapons. Not proficient in armor or shields
Spells 4 - 0 level, 2 - 1st Level known. Can cast 5 - 0 level and 2 - 1st level every day. He receives a bonus 1st level and (eventually) a 2nd level spell for his Charisma. Spell DC = 10 + 2 for his charisma + spell level.
Special: Summon Familiar
Base Attack + 0 Saves: Fort 0 Ref 0 Will +2
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Jens the Bastard Sorcerer 1
ST 18 DX 10 IQ 15 WS 10 CN 11(13) CH 14
HP 8 Fortitude 0 Reflex 0 Will 2
Half Orc Traits: Speed 30 Dark Vision 60; Orc Blood
Languages: Common, Orc, Skandik, Draconic
Skills Concentration 4, Knowledge (arcana) 4, Spot 2, Scry 2, Jump 2
Feats: Toughness (+3 HP)
Proficient in all simple weapons. Not proficient in armor or shields
Spells
0 level - Detect Magic, Read Magic, Light, Disrupt Undead
1st Level - Mage
Armor, Magic Missile, Magic Weapon
Familiar: Toad +2 Constitution
Base Attack + 0 Saves: Fort 0 Ref 0 Will +2
Combat
Short Spear +4 to hit 1d8+4 damage. Range 20'
Morningstar +4 to hit 1d8+4 damage
Gear: backpack, bedroll, Crowbar, ink & pen, grappling hook, silk rope, belt pouch, spell component pouch, spell book. 15 GP.
Auburn hair, emerald green skin and blue eyes demonstrate his orc and Skandik heritage. Surprisingly focused for a cross between an orc and a sea raider, he looks to make his fortune in the City State ... at someone else's expense.
Character Creation Challenge Posts:
2021 Character Creation Challenge
Day 2 - Empire of the Petal Throne
Day 9 - There was no Day 9. Bumping the schedule back a day.
Day 11 - Judges Guild Universal Roleplaying Adventure
Day 12 - Advanced Dungeons and Dragons
This got me back into D&D.
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