Tuesday, October 21, 2014
Let the Players Tell the Story
Gnome Stew has a post Don't Describe Combat that somewhat tangentially makes this point. Encourage the player to describe the final blow, it immerses them into your narrative and develops the character. Obviously, the first time you ask some players may look at you funny and say "I stick it with my sword/Blast it with my ray gun", a follow on question about macabre details should prompt them to be more creative the next time. It's really good advice to add more places where the players can add to the narrative and I'm hoping to remember this piece for my next session.