Big, Round and Down
Area 1 Room 3
Quick Look - the walls extend away, curving inward. Your torch light doesn't find the far wall. Your footsteps echo slightly in the large gloomy chamber. You see a wooden well cover lying on the floor.
Detailed Examination - the room is an 80 foot diameter circle, slightly truncated where other rooms have been built. Under the well cover is a 5 foot shaft leading down. The only other object in the room is a bundle of leather. Examining it determines that it is a crumpled, small leather pouch containing flower bulbs. Lily bulbs if they check.
To Room 1 - Normal Door, although it has an unusual disk carved (standing out from the surface of the door) under the latch.. To open and disarm the trap: Slide the disk down while the door to Room 2 is closed. The door from Room 1 to Room 2 must be closed to open this door. If the disk is lowered, while the door to Room 2 is open, the trap triggers. The trap sprays a slimy gel on the hands of the door opener, making it impossible to grasp objects. Clean off with wine or vinegar.
To Room 2 - the door posts are carved with flowers. Lilies, if anyone checks. The door itself is a normal door, it shows no unusual damage on this side. There is no trap.
Shaft - a five foot diameter shaft leading down. There are rungs bolted to the side of it
|5 foot squares|
Adding details as I generate the rooms
Room size and presence of the shaft created with the DMG tables.
Decided that doorway decorations should usually repeat on the other side of the door.
Tome of Adventure Design, Tables 3-27 through 3-29 for the door and latch/trap trigger to Room 1, which only became apparent when I laid the room out on the map. The trap itself was generated using Tables 3-126 Basic Traps and 3-129 Trap Liquids. They gave me the inspiration for the effect and remedy.
The pouch and contents were generated from Table 3-144 Dungeon Dressing and 3-159 Herbs.