Doorway behind stage - when I looked at my drawing, I changed it to the rear left corner of the stage - a player's entrance. ToAD Tables 3-27 through 3-29 - archway is painted in a repeating pattern. The theme of the dungeon gave me the inspiration for the pattern, Doorway is painted with red and white tragedy/comedy masks. Door itself is plain. Room 2 is a 30x40 Rectangle. I used ToAD Table 3-39, think I'll just use the DMG in the future for room sizes, more variety. Contains monster only. DMG Table V-F. Undead, incorporeal, semi-intelligent, does not create more monsters. ToAD Tables 2-1 Monster Type and 2-64 Undead. I then went through the incorporeal undead from the Monster Manual and settled on Shadow. This differs from the the ToAD result as Shadows can reproduce by creating other Shadows.
Area 1 Room 2
Shadow of the Prop Master
Room 2 is accessed by the doorway off of the rear left corner of the stage. The door posts are painted with a pattern crimson masks of comedy and tragedy running down them, the door itself is unadorned. Try as you might you discover no indication of a trap. The door is not locked, nor is it stuck.
Quick Look - shadows predominate in this room. Your light striking tables and chairs, rolls of canvas stacked haphazardly and racks of clothing decaying into gossamer spider webs, casts them on the far walls and between piles. The room is about 30 feet across and extends to the right into the gloom past what your light illuminates
Detailed Examination - the room is 30x40 and piled with theater props. Bards will recognize this immediately, as will anyone with any skill or experience in acting. For the others, the clothing looks expensive, but the cloth is cheap. Armor is knitted chain mail and tin plate. The rolls of canvas, if unrolled, are painted scenery. Of more interest, to the pecuniary minded adventurers, are the unlocked chests on the far wall. They will prove to contain wood discs painted gold, obviously fake, and costume jewelry. If the party has determined this is a prop room, give them a +4 on any appraisal check to determine the gems and jewelry are fake. Otherwise they can carry them out and pay to learn they are fake. Under a jumble of canvas rolls is a skeleton.
Monster - the room is haunted by the Shadow of the Property Master. This being will use the shadows to hide and reach out to steal life from random characters. The only way to avoid the shadows would be to push all the props up against the walls. To banish the Prop Master, the skull from the skeleton must be taken on stage and a play performed with the skull playing the lead role.
Shadow (14 HP), AC 7, 3+3 HD, One attack for 1d4+1 Damage + Strength Drain (1 pt/hit). Shadows are 90% undetectable and require a +1 weapon or better to hit. Strength loss returns in 2d4 turns. Characters reduced to 0 Hit Points or Strength are turned into Shadows themselves.
|5 foot squares|
Updating the layout as I generate the rooms
Getting a sense of how to combine Tome of Adventure Design with the DMG.
The Unfinished Domain of Scarlet Prince