-->

Thursday, January 21, 2021

Character Creation Challenge: Day 21 - Swords and Wizardry

     Three weeks, twenty posts.  Today I get to Swords and Wizardry, where a little bit of complexity begins creeping into the OSR family.  More classes, ability scores have more effects - like STrength regaining the Bend Bars % from AD&D.  But still nicely stripped down and quick to create characters.


Aristea                                      Neutral Human Druid 1




ST 14    +1 Hit | Open Bars 1-2 | +10 Carry

DX 11 

CN       +1 Hit Point | 100% Resurrection

IQ 12     3 Extra Languages (other magic effects druids don't get)

WS       15

CH        14    5 Followers

5 Hit Points   Save  15 (13 v fire)   AC  13

Hit 10

Short Sword d6

Spear d8  20' range

 Equipment:  Leather armor and shield.  Backpack, bedroll, 50' silk rope, Waterskin, 7 days dried rations.  72.8 Gold Pieces

    She is tall and thin (6'2"  160 lbs) with sable hair, red-brown skin and green eyes, displaying her Altantian heritage.  She speaks, Altanian, Common, and Druidic.  She is cautiously exploring the City State of the Invincible Overlord looking for her brother Gerwin who left the tribe two years ago.




Day 20 - Carcosa


Wednesday, January 20, 2021

Character Creation Challenge: Day 20 - Carcosa

      Legendary, reviled Carcosa.  I'd come across references to the fabled, unofficial 'Supplement V' to D&D, eventually I picked up the version that was published by Lamentations of the Flame Princess.  Because it starts talking about dice, being restricted to Sorcerer and Fighter classes and it's own combat system, I always have looked at it as a complete gaming system, despite having read the line that it was for use with any system.  So I was a tad surprised when I didn't find the rules for generating characters.  Amazing the power of first impressions.

     All the of the descriptions of Carcosa's horrible, revolting contents are quite true.  Human sacrifice, rape, infanticide are all in the ritual requirements, and the most powerful Sorcerers will be those who embrace them.  Not a system I'm willing to run as a DM, but one that I embrace as a source of villains for other games.  There's nothing like having an evil high priest chasing down the requirements of a revolting ritual to provide a hook for adventure.  Whether the party is trying to thwart them or are their unwitting dupes, the detailed requirements provide a structure and goal for the bad guys.

    Below is a Sorcerer from Carcosa, if I were making a villain to use in the City State, I would give them spells like a magic user, with the Carcvosan rituals being in addition.

    I used LotFP for character generation.


Ghaffari                                              Chaotic Sorcerer 

CH 6   CN 16   DX  14    IQ 12    ST 13    WS  7

Image created with Hero Forge

HD 9+21    Attack +11     AC  20 melee/21 ranged

Medium Weapon (Sword) 1d8+1

Saves

Paralyzation  8   Poison   6    Breath Weapon  7    

Magic Device   7     Magic    10

Plate armor and shield.  And any mundane items needed.

    Ghaffari is an Orange Man just arrived in the City State.  And he is a most chaotic sorcerer who wishes to torment the Suckered Abomination until it will obey him, by casting the Dirge of the Outer Dark.  This requires him to obtain, grow and weave cloth from the now extinct (on Carcosa) Black Flax plant.  He's looking to hire a party to search for the seeds which he believes may still flourish in the Altanian jungles.  He doesn't mention that the ritual also requires sacrifice of forty three sentient creatures.

______________________________________

     Sorcerers in Carcosa are just fighters who know rituals.  All Carcosans have vivid, odd skin pigments, in this case Orange.  Hit Dice are listed, rather tha Hit points, as in Carcosa you  roll for what size of hit dice you will use for each combat as well as the number of hit points.  So Cthulhu could show up one time with d4 for hit dice size, and the next time d12.  In this case a Sorcerer has 9+3 hit dice at 10th level plus the 18 hit points from thei 16 Constitution.



Character Creation Challenge Posts:

2021 Character Creation Challenge

Day 1 - D&D 0e

Day 2 - Empire of the Petal Throne

Day 3 - Metamorphosis Alpha

Day 4 - Chivalry & Sorcery 1e

Day 5 - Traveller

Day 6 - Runequest

Day 7 - Gamma World

Day 8 - The Morrow Project

Day 9 - There was no Day 9.  Bumping the schedule back a day.

Day 10 - Warhammer FRP.

Day 17 - The Dark Eye

Day 18 - Lamentations of the Flame Princess

Day 19 - Labyrinth Lord

Tuesday, January 19, 2021

Character Creation Challenge: Day 19 - Labyrinth Lord

    Another stalwart OSR system.  A bit more choices than LotFP, but quite well thought out and laid out.  I did need to jump to the Advanced Edition Companion to find the starting cash, but everything else was in the first book.  About 10 minutes to roll him up and twenty minutes coming up with his description and background.


Galwell Frye                                            Lawful Cleric 1 of Girru

ST 12 (0)  DX 11 (0)  IQ 8 (0) but he can read and write  

Image created on Hero Forge

WS 17 (+2 Magic Save)  CN 11 (0)  CH  7 +1 on Reaction Rolls, 3 Retainers, Retainer Morale 6

HP 5     AC 3  Banded Mail + Shield

Turn Undead  1 HD 7+, 2 HD 9 +  3 HD 11+

THAC0 18  Morning Star 1d8

Equipment: Backpack, Holy Symbol (wooden), Wineskin, Travel Rations (1wk), 10 Hemp Rope, Steel mirror.


    Galwell is a huge, striking looking young, probably, man.  At 6'8" 325 pounds he can make his way through the densest crowds.  What really sets him apart is one of those quirks of City State genetic patterns that has endowed him with golden fur and a feline tail (+1 balance checks).   The oldest son of a cook in the Wild Surf Tavern on Beggars Street.  He was assisting his father on a busy night when he heard Girru, The Babylonian God of Fire speak to him from the fireplace.  After proving his connection with the Divine by healing a serving girl who was caught in a fight, his father gifted him with the entire family savings (200 GP) which he has used to purchase equipment to aid him on the task Girru has laid before him.  He must find the lost Tablets of Nin-marki.


Character Creation Challenge Posts:

2021 Character Creation Challenge

Day 1 - D&D 0e

Day 2 - Empire of the Petal Throne

Day 3 - Metamorphosis Alpha

Day 4 - Chivalry & Sorcery 1e

Day 5 - Traveller

Day 6 - Runequest

Day 7 - Gamma World

Day 8 - The Morrow Project

Day 9 - There was no Day 9.  Bumping the schedule back a day.

Day 10 - Warhammer FRP.

Day 17 - The Dark Eye

Day 18 - Lamentations of the Flame Princess

Monday, January 18, 2021

Character Creation Challenge: Day 18 - Lamentations of the Flame Princess

     After seventeen posts spanning games published over thirty four years, I finally reach the OSR with James Raggi's opus.  And I can look back on those game systems and see a trend, the first decade or so of gaming the systems varied in complexity, but offered little in the way of character customization by the players.  What starting equipment you had was determined by your starting gold roll.  Mages usually rolled randomly for their initial spells and skills, except in Runequest, either didn't exist or were predetermined.   Traveller, let you select a limited number of skills for lists of six - but you could die in character generation so it was still very quick to roll up a new character.  In the mid 80's starting with Warhmmer (in my collection at least), players had to invest more time in character as you started to see complex decision trees that needed to be considered when you made your starting selections.  Still once you made your decision, what ended up with still depended on a die roll rather than you choice.  Space 1889 was similar, unless you were an Inventor when all of a sudden you had a LOT of choices to make.

     With Shadowrun, character generation took a new turn into techno-fantasy and all of a sudden the player had detailed control of the character creation process.   New class, skill selections, body modifications all could be tailored at the start of the game.   With 3rd Edition and the d20 Open Game License this trend went to the heart of the hobby and you could spend a couple of hours - even with the buggy Character Creation software - in character generation.  The Dark Eye has a separate pedigree, but it still took me 3-4 hours to create and write up yesterday's character.  If the character generation system had been as choppy as AD&D's spread between the Player's Handbook and DMG; I'd still be figuring out what Talents to take and how many points in each.  I usually call these systems 'Crunchy'.

    Today I created an OSR character in 11 minutes, including basic equipment purchase.  Roll 'em up and let's play!

Imbryl Quiren                             Elf 1, Chaotic        


CH 15 (+1)           CN  7 (-1)       DX  11 (0)

IQ  15 (+1)            ST  9 (0)         WS  10 (0)

HP 3       Attack +2      AC 15 melee/ 16 ranged

Medium Weapon (Sword)  1d8

Saves

Paralyzation  13      Poison  12     Breath Weapon 15

Magic Device   13       Magic 15

Leather Armor and Shield,  Backpack and Bedroll

41 GP

Spells: 1/day 

Known: Magic missile

____________________________________

Actually had to roll stats twice, as the first one had an adjustment score of -2!

I also realized I never got the magic book, so I took the spell from Adventurer Conqueror King's Elven Spell-sword default entry.

LotFP is a system I have never played, and don't really intend to.  There are others I like better.   But I love the adventures that have been published for it.  They hit the weird fantasy mark right on the nose as the full title of the game says.   I ran 'Forgive Us' using ACKS rules in 2019 and it was easy to convert, a unique story line with weird grisly consequences for failure.  I had as much fun as the players did, almost fell out of my chair when they asked what was in the warehouse they had searched and we rolled on the Trade Goods table: Livestock - Elephant. 



Character Creation Challenge Posts:

2021 Character Creation Challenge

Day 1 - D&D 0e

Day 2 - Empire of the Petal Throne

Day 3 - Metamorphosis Alpha

Day 4 - Chivalry & Sorcery 1e

Day 5 - Traveller

Day 6 - Runequest

Day 7 - Gamma World

Day 8 - The Morrow Project

Day 9 - There was no Day 9.  Bumping the schedule back a day.

Day 10 - Warhammer FRP.

Day 17 - The Dark Eye


Sunday, January 17, 2021

Character Creation Challenge: Day 17 - The Dark Eye

    Today takes us to Germany for what I understand to be one of the most popular RPGs in Central Europe.  I almost played this in my old gaming group, when we saw the 3.0, 3.5, 4 escaltor we started looking for a follow on to D&D 3.0; my friend Cucch had recently come across the game in his work and a game producer for Atari.  After looking at the mechanics, his wife said 'No', multople die rolls to resolve climbing a wall were excessive in her estimation.  Mine too.  She gave me his copy last year and now I present the results to you.  

I'm making a format change to these posts, and listing the completed character first for any TLDR responses to my stream of consciousness posts.  All abbreviations will be explained below - or not.

Janar ibn Charhil                             Mhanadistani Burglar


CO   14    CL  12    IN   12   CH  8

DE   13   AG   13   CN   10   ST   10

SO 5       HT  1.81m   WT  76kg

VI   25   ED   29        RM  8

BAV  11    BPV  10   BRV  10  BI  11

Dagger 1d6+1 Damage

No Armor

Combat Talents: Brawling +1, Daggers +5, Sabers +3, Throwing Knives +4, Wrestling +2

Physical Talents: Acrobatics +6, Athletics +2, Body Control +5, Climb +6,  Dance +1, Hide +5, Perception +4, Pick Pockets +2  Sneak +6, Willpower +2

Social Talents: Etiquette +1, Fast Talk +5, Human Nature +4,  Masquerade +4, Persuade +4, Seduce +1, Streetwise +5

Lore Talents:  Appraise +6, Calculate + 3, Engineering +1

                       Mother tongue (Tulamidya) 10; 2nd language (Garethi - the name of the big medieval European culture) 8

Artisan Talents Farming +1, Open Locks +8, Paint/Draw +2

Advantages:  Dwarfnose, Social Chameleon, Special Item (20 SO worth of Contacts);

Disadvantages: Obligation (He belongs to Mousavi trading clan.  They have factors in most major cities (his Contacts).  He must report into the factor, make an accounting of himself and share at least 10% of his profit (no matter how he gained it) and do any task requested.)   Greed -1 

Equipment:  Dark clothing, Dark hood and cloak, dark gloves, lockpicks, 10m of rope, grappling hook, hidden dagger.

Appearance.  He has light broe=wn skin, chestnut hair and (unusually for a Tulamides) gray eyes.

__________________________________________________________________________________

The Dark Eye has a well edited character generation system, walking you through it step by step with page references to the more detailed information.  I'll follow along., but may change some of the descriptions.

1.  Character Concept - I want to create an Aladdin-like thief

2.  Human or Pointy Eared - Aladdin is quite human so human.  For culture Tulamides are the in setting ersatz-Middle Eastern.  This gives me the following infomation on my character:  Skin tone Light brown, dark hair, dark eyes.  Height HT = 1.55-1.96m  Weight WT = HT -105 kg.  Vitality Points VP+10 Endurance Points EP +10 Reisitance to Magic RM -4 ; Talents (Skills) Dance +1  Appraise +1, Calculate +1

3. Profession Group - They list Fighter, Outdoor Specialist (Ranger), Shady Characters (Bards 7 Thieves) and Scholars (Mages and Clerics)  Aladdin was basically a thief, so Shady Character.

4.  Sub-Culture - Just as Iranian (Persians), Arabs, Turks and Israelis are all considered Middle Eastern, but very different, The Dark Eye offers more granular cultures than just Tulamides.  They have the sub-cultures of Mhanadistan (urban, fantasy Baghdad) and Novadi (Bedouin) .  Aladdin was a city boy, so Mhanadistani for me.  An advantage of this is that it doesn't cost any Generation Points (GP).  More Character Information:  Combat Talents Brawling +1, Daggers +1, Sabers +1, Wrestling +1

Social Talents: Etiquette +1, Fast Talk +2, Human Nature +1, Seduce +1, Streetwise +1

Lore Talents Mother tongue (Tulamidya) CL-2; 2nd language (Garethi - the name of the big medieval European culture) CL-4

Artisan Talents Farming +1

All talent scores are additive, if I gain Daggers +1 again, I will have Daggers +2.

5.  Profession - looking at the options under Shady Characters (Burglar, Mountebank, Pirate and Rogue), I'm going with Burglar, although Aladdin would probably be classified a Rogue in this game.

Combat Talents Daggers +3, Throwing Knives +1, Wrestling +1

Physical Talents: Acrobatics +2, Athletics +2, Body Control +5, Climb +6,  Hide +5, Perception +2, Pick Pockets +2  Sneak +5, Willpower +2

Social Talents: Human Nature +1, Masquerade +1, Streetwise +4

Lore Talents:  Appraise +4, Calculate + 2, Engineering +1

Artisan Talents: Open Locks +7, Paint/Draw +2

Equipment:  Dark clothing, Dark hood and cloak, dark gloves, lockpicks, 10m of rope, grappling hook, hidden dagger.

Special Item - if selected as an advantage a total of 20 SO worth of Contacts.

6.  Attributes (Warning Number Crunching Ahead!)  - Everyone starts with 110 Generation Points which are used to buy Attributes and Advantages (more later).  As I selected a Human from a standard culture, I haven't spent any yet - Elf would have been 25 GP off the top!

     Attributes must be between 8-14, and each Profession requires specific minimums, which I'll list in parentheses after the Attribute.  Attributes are divided into Mental and physical, and then there is Social Standing which is different yet again. 

     Mental:   CO = Courage (12)   CL = Cleverness (8)   IN = Intuition (8)   CH = Charisma (8)

     Physical:  DE = Dexterity (13)  AG = Agility (12)   CN = Constitution (8)  ST = Strength (8)

      SO = Social Standing (<8)   Social Standing is initalliy limited to 1 (Criminal/Slave) to 12 (Minor Nobility); Burglar is capped at 7.      

Initial Attributes

CO   14    CL  12    IN   12   CH  8

DE   13   AG   13   CN   10   ST   10

SO  5  

7. Advantages and Disadvantages: I've used 97 of my 110 GP and have 13 left to purchase Advantages.   I want to purchase the Special Item (20 SO worth of Contacts) which is 7 GP; Social Chameleon (which helps him blend in across social classes) and Dwarfnose (a Gift that enables him to find secret and hidden doors and compartments in stone.  Handy for a Burglar) 12 GP .  That totals 26 GP worth of advantages and I only have 13 left.  I could change my selections, but I'll choose some Disadvantages that grant the additional GP instead.  Obligations (he works for an organization that tasks him and jerks his chain regularly) -12 GP and one point of Greed (he is a burglar) for -1 GP

       Talents - he's already picked up a fair number of Talents from his background, now I get to improve them and round them out.  He get (CL+IN)*20 in Talent Points or 240 TP.  But it's not a one to one point for point increase, each step has an increasing cost and all steps must be purchased, i.e. if I want to increase his Saber from +1 to +3, I have to buy +2 ( 6 TP) and +3 (9 TP) individually.  Also, there are different cost classes of Talents - Swords (sabers) being moderately expensive to increase.

Not going to go through the numbers I crunched, but in the end he raises 

Combat:  Throwing Knives to 4,  Daggers to 5, and Sabers to 4 

Physical Acrobatics to  6, Perception to 4 and Sneak to 6

Social Fast Talk to 5, Human Nature to 4 (so he can take Persuade), Masquerade to 4, Persuade - buys the skill and raises it 4 ranks

Lore Appraise to 6

Artisan Open Lock to 8

I have 9 TP left I can add to my combat values later.

8.  Vital Statistics

  Vitality VI (hit points) = (CN +CN +ST)/2 + VP = (10+10+10)/2+10 = 25

  Endurance ED (CO+CN+AG)/2 + EP =  (14+10+13)/2 + 10 = 28.5 round up to 29

   Resistance to Magic RM = (CO+CL+CN)/5 - RM = (14+12+10)/5 - 4 = 3.2 round up to 8

9. Combat Values

   Base Attack Value BAV = (CO+AG+ST)/5 = (14+13+10)/5 = 7.4 round up to 8 + 3 TP = 11

   Base Parry Value BPV = (IN+AG+ST)/5 = 7 + 3 TP = 10

   Base Ranged Value BRV =  (IN+DE+ST)/5 = 7 + 3 TP =10

   Base Initiative BI = (CO+CO+IN+AG)/5 = 10.6 round up to 11.  

10.  Gold

  SO*SO*SO = 125 farthings - which isn't enough for him to buy anything.  

I'll use my City State Tables  to generate his appearance more exactly.

So he's ready for Adventure!

   


Character Creation Challenge Posts:

2021 Character Creation Challenge

Day 1 - D&D 0e

Day 2 - Empire of the Petal Throne

Day 3 - Metamorphosis Alpha

Day 4 - Chivalry & Sorcery 1e

Day 5 - Traveller

Day 6 - Runequest

Day 7 - Gamma World

Day 8 - The Morrow Project

Day 9 - There was no Day 9.  Bumping the schedule back a day.

Day 10 - Warhammer FRP.


Saturday, January 16, 2021

2021 Character Creation Challenge: Day 16 - Infernum

Slaver Demon from Infernum

     Mongoose Publishing took the OGL and went straight to Hell with this game.  Literally, all action is confined to the Pit with players being given options of playing demons, fallen angels and even mortals trapped (often born) in Hell.

    It's difficult to say if the game actually has character classes, each of the nine breeds of demon can be considered a class as each have their own unique abilities and physical and mental enhancements through mutation chains.  But then so do the Houses most demons belong to.  Mortals are usually fighter type more or less; but they can gain the Sorcery skill and become Sorcerer, of course so can demons.  Angels have three paths open to them, double down on being angelic; reject heaven and join the demons or become mortal and hope to be judged worthy to escape Hell when you die.  On reflection, it seems like an awkward synthesis between Runequest's characters defined by skill and 3rd Edition mechanics.  As long as I don't think about it it doesn't bother me.


     On to the character, as I said the game has nine breeds of demons - Artificers (the devil in the machine), Beasts (animalistic creatures that become more bestial as they advance, but gifted sorcerers), Deceivers (almost man like demons), Fiends (winged parodies of angels), Hulks (immense, not very bright, killing machines), Imps ( small winged demons specializing in taking possession of other creatures minds and bodies), Malcubi (incubi and succubi) , Slavers (man like task masters of Hell) and Stalkers (hunters of souls, look like bipedal canines).  I couldn't decide so I randomly determined a Slaver.


   They give a number of ways to generate the characters, from hard core (straight 3d6) to point buy. I decided to go with the 'Heroic' option (1d10 +8).

ST 17 DX 17 IQ 16 W16 CN 14 CH 18

To that I add adjustments for the breed +2 ST, -2 WS.  Hit Die d8, Good Fortitude, Poor Reflex and Will Saves, Armor Class +3.

ST 19   DX 17   IQ 14   WS 16   CN 14   CH 18

Fort +2  Reflex 0  Will 0   HP 10  AC 16

Melee Attack +5  Ranged Attack +4

Claw 1d6+4  Size Medium

Iliaster Reserve 7 - Iliaster is the substance that angels are made of, mortals produce and demons need to survive.  It is in many ways materialized will power.  Humans can produce it while alive and when they are dead their souls can produce it.  Of course they produce it under torture, which is the rationalization for the demons torturing them throughout eternity.  Each demon needs 1 point per level per day to survive.  This stat is how much they start with in 'internal storage'.  When they run out, they become dissolute - weak and vulnerable is no way for a demon to go through unlife.

Skill Points $4+ IQ modifier (*4 at 1st level) = 24

Diplomacy 4; Gather Information 4; Heal 2; Intimidate 4; Knowledge(law) 4; Survival 2; Torture 4

The demon also gets three feats at first level, and one additional every three levels.  Simple Weapons Proficiency, one chosen by the player and one determined by the House the demon is a member of .  The Houses are factions striving for control of the pit, there are nine of them also and they sort of follow along with themes of the Deadly Sins.  Reithi is Lust, Olbrutt Gluttony, Sturrach Anger, etc.  My concept has the demon a member of House Carthenay who personify greed.  As such it gains the Feat: Iron Will adding +2 to it's Will saves.  

The demon also gains a mutation.  And these are what I love about the system, I've created my own mutation table, had I read this first it would look very different.  For Mutations in Infernum follow chains with each link obtained becoming more powerful.  Demons gain a mutation each level, but there are constraints.  There is a three level cycle for mutations House/Breed - which limits selection to the mutation chains associated with their Breed and House.  So all slaver tend to have some in common and all demons in a House tend to develop the same mutations.; Random - roll the dice see what you get; and Chosen where the player selects from the list.  At 1st level I have a choice between the first links in the Slaver (Soul Shape - the ability to physically craft a soul into a specific shape.) and Carthenay (Misers and Lawyers - the ability to spend Iliaster to recall minute details.) chains.  I'm taking Misers and Lawyers.

Illbroth - Slaver Level 1

ST 19   DX 17   IQ 14   WS 16   CN 14   CH 18

Fort +2  Reflex 0  Will 2   HP 10  AC 16

Melee Attack +5  Ranged Attack +4

Claw 1d6+4  Size Medium

Iliaster Reserve 7

Diplomacy 4; Gather Information 4; Heal 2; Intimidate 4; Knowledge (law) 4; Survival 2; Torture 4

Mutation: Misers and Lawyers
________________________________________________________________________________
   My character concept this time is that it now resides in the City State of the Invincible Overlord where it provides services (for hefty fees!) to both the court system and the Litigation Tricksters Guild.  It is also known to a personal friend of all the Magistrates in Perfect Street, and Spellbinder Sanghen of the Guild, Mitokris in the Government Bureau and that the Sage's Guild will refer questions on law to it as the most knowledgeable authority.  It is also a frequent visitor to the City Jail, where it advises wealthy prisoners and then demonstrates the finer techniques of torture to the staff.  This is how it gains Iliaster in the mortal world.  What's not known, except by which ever mage summoned it years ago, is that it is a demon.  It's nom de juris is 'Claudius'  

(Claudius) Illbroth - Slaver Level 8

ST 20   DX 18   IQ 1   WS 16   CN 14   CH 18

Fort +6  Reflex +4  Will +4   HP 52  AC 21 (-1)

Melee Attack +12/+7  Ranged Attack +11/+6

Claw 1d8+4  Size Medium

Iliaster Reserve 14

Diplomacy 8(10); Gather Information 8; Heal 4; Intimidate 8; Knowledge (law) 10(12); Survival 4; Torture 10

Feats: Iron Will; Related Knowledge (Diplomacy & Knowledge (law) +2 Synergy bonus on the Skills);  Sense of Self (+4 to resist Possession)

Mutations in order gained: 
Misers and Lawyers (Carthenay 1), 
Chitin Armor (Insect Aspect Chain 1 - +4 AC as  plates of chitin cover it.),  
Of Mortal Aspect (Chain of Man 1, shapeshift into the appearance of a man.  Spot check is needed to notice it has claws instead of finger nails. No access to other mutations when shapeshifted.) 
Shit Gold (Carthenay 2 - can weep 1d4 GP), 
Claws (Chain of Claws 1.  Damage increases by one step.  Retractable/ costs 3 Iliaster to extend)
Aspect of the Beast (Chain of Man 2.  It can spend 1 Illaster per mutation to access it in human shape.)
Soul Shape (Slaver -1) 
Extra Eye (Chain of Wandering Eyes 1.  It has an eye on the back of it's head.  +2 Spot & Search checks.)


Friday, January 15, 2021

2021 Character Creation Challenge: Day 15 - Dungeons and Dragons 3rd Edition

   3rd Edition, where the OSR took it's own course, thanks, I think, to the Open Game License.  Really don't know it was probably eight or ten years afterwards before I became of the OSR and people were squabbling over who invented it.  

    Lots of baggage was jettisoned in 3rd Edition THAC0 and the odd saving throw categories from the beginnings.  Lots of complexity was added, skills and feats and challenge ratings.  The first two led to the rise of the min/maxers, who always seemed to me to mistake winning for playing the game.

   Time is tight and it took me a while to come up with a character concept that I felt like building.  Too many choices was implied in the complexity.  Just to be weird, I'm going to build a half orc sorcerer,  Sorcerers need high Intelligence and Charisma, 3rd Edition penalizes Half Orcs in Intelligence and Charisma.  Ran the spreadsheet until I had a character with high scores in Intelligence and Charisma.


ST 16 DX 10 IQ 17 WS 10 CN 11 CH 16


Half Orcs get +2 ST, -2 IQ, - 2 CH, so...

ST 18  DX 10 IQ 15  WS 10  CN 11  CH 14

Half Orc Traits: Speed 30  Dark Vision 60; Orc Blood

Languages: Common, Orc

Sorcerer (2 * Intelligence Modifier (+2))* 4 = 16 skill points at first level

Hit Dice d4

Proficient in all simple weapons.  Not proficient in armor or shields

Spells 4 - 0 level, 2 - 1st Level known.  Can cast 5 - 0 level and 2 - 1st level every day.  He receives a bonus 1st level and (eventually) a 2nd level spell for his Charisma.  Spell DC = 10 + 2 for his charisma + spell level.

Special: Summon Familiar

Base Attack + 0 Saves:  Fort 0 Ref 0 Will +2

_____________________________________________________________________________

Jens the Bastard                                     Sorcerer 1


ST 18  DX 10 IQ 15  WS 10  CN 11(13)  CH 14

HP 8   Fortitude 0   Reflex 0   Will 2

Half Orc Traits: Speed 30  Dark Vision 60; Orc Blood

Languages: Common, Orc, Skandik, Draconic

Skills  Concentration 4, Knowledge (arcana) 4, Spot 2, Scry 2, Jump 2

Feats: Toughness (+3 HP)

Proficient in all simple weapons.  Not proficient in armor or shields

Spells 

0 level - Detect Magic, Read Magic, Light, Disrupt Undead 

1st Level -  Mage

 Armor, Magic Missile, Magic Weapon

Familiar: Toad +2 Constitution

Base Attack + 0 Saves:  Fort 0 Ref 0 Will +2

Combat

Short Spear +4 to hit 1d8+4 damage.  Range 20'

Morningstar +4 to hit 1d8+4 damage

Gear: backpack, bedroll, Crowbar, ink & pen, grappling hook, silk rope, belt pouch, spell component pouch, spell book.  15 GP.

    Auburn hair, emerald green skin and blue eyes demonstrate his orc and Skandik heritage.  Surprisingly focused for a cross between an orc and a sea raider, he looks to make his fortune in the City State ... at someone else's expense.




Character Creation Challenge Posts:

2021 Character Creation Challenge

Day 1 - D&D 0e

Day 2 - Empire of the Petal Throne

Day 3 - Metamorphosis Alpha

Day 4 - Chivalry & Sorcery 1e

Day 5 - Traveller

Day 6 - Runequest

Day 7 - Gamma World

Day 8 - The Morrow Project

Day 9 - There was no Day 9.  Bumping the schedule back a day.

Day 10 - Warhammer FRP.

Day 11 - Judges Guild Universal Roleplaying Adventure

Day 12 -  Advanced Dungeons and Dragons 

Day 13 - Space 1889

Day 14 - Shadowrun